[SCRIPT] Using MovePlayerForward Script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Using MovePlayerForward Script (/thread-14539.html) |
Using MovePlayerForward Script - heyitsrobert97 - 04-06-2012 Hey, I need to know How to Use This Script Code MovePlayerForward(float afAmount) “REQUIRES THE 1.2 PATCH: JUSTINE” Moves the player forward. It needs to be called in a timer that updates 60 times / second. I entered it into one timer like this and it doesn't even move! AddUseItemCallback("", "acidjar_1", "pathblock_1", "placeacid", true); } void placeacid(string &in asItem, string &in asEntity) { RemoveItem("acidjar_1"); SetEntityActive("explosivejar", true); SetPlayerActive( false); StartPlayerLookAt("walkto", 10.0f, 10.0f, ""); AddEntityCollideCallback("Player", "walkto", "lookexplosion", true, 1); AddTimer("walktotimer", 0.3f, "atwalkto"); } void atwalkto(string &in asTimer) { MovePlayerForward(15.0f); } void lookexplosion(string &in asParent, string &in asChild, int alState) { StopPlayerLookAt(); StartPlayerLookAt("explosivetable", 10.0f, 10.0f, ""); AddTimer("explodetimer", 1.0f, "explosion"); } void explosion(string &in asTimer) { CreateParticleSystemAtEntity("", "ps_break_cavein.ps", "explosivejar", false); StartEffectFlash(0.0f, 1.0f, 0.2f); PlaySoundAtEntity("", "explosion_rock_large.snt", "barrel_1", 0, false); SetEntityActive("explosivejar", false); SetEntityActive("pathblock_1", false); SetEntityActive("explosivetable", false); SetPlayerActive( true); } Any Help It was supposed to be a thing where when you place explosives the player deactivates and walks to a script area, and then the jar explodes. but the Move Script isnt working. RE: Using MovePlayerForward Script - Statyk - 04-06-2012 It is not looping the timer. do something like: void placeacid(string &in asItem, string &in asEntity) { RemoveItem("acidjar_1"); SetEntityActive("explosivejar", true); SetPlayerActive( false); StartPlayerLookAt("walkto", 10.0f, 10.0f, ""); AddEntityCollideCallback("Player", "walkto", "lookexplosion", true, 1); AddTimer("walktotimer", 0.3f, "atwalkto"); } void atwalkto(string &in asTimer) { MovePlayerForward(10.0f); AddTimer("looper", 0.1f, "restart_walk"); } void restart_walk(string &in asTimer) { AddTimer("restarter", 0, "atwalkto"); } //________________ Then when you want him to stop, either on a timer or in a script area collide, place these: RemoveTimer("looper"); RemoveTimer("restarter"); |