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materials.cfg - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: materials.cfg (/thread-14556.html) |
materials.cfg - Homicide13 - 04-06-2012 Does anyone know what exactly all of the properties for the <Material>s in materials.cfg? Code: <Material RE: materials.cfg - Homicide13 - 04-07-2012 Can anybody at least tell me what the difference between "impact" and "hit" is? Code: <Impact MinSpeed="5.8" SoundName="impact_dirt_high" PSName="ps_impact_dirt_high" PSPrio="100"/> Or is Hit perhaps a product of when FG planned on including the pickaxe in Amnesia? RE: materials.cfg - Homicide13 - 04-10-2012 Well I found out what the <Hit> tag is for, if anyone is interested. It was probably planned on being used for a player weapon, but it is also used for enemy attacks that miss you or otherwise hit other objects - for example; if a grunt attacks a wooden door, the hit_wood sound is played and the PS ps_hit_wood is created. |