Animate Drill when breaks the door. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Animate Drill when breaks the door. (/thread-14585.html) |
Animate Drill when breaks the door. - erescool - 04-07-2012 Umm, I'm a newbie here. well, how to animate the drill when player used it on a door? I appreciate your help so much RE: Animate Drill when breaks the door. - SilentStriker - 04-07-2012 You will need the static drill and have it inactive until player "places" the drill there and then use RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea); RE: Animate Drill when breaks the door. - Datguy5 - 04-08-2012 (04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then useThanks silentstriker.I needed to know this too RE: Animate Drill when breaks the door. - SilentStriker - 04-08-2012 Your welcome I haven't done it myself yet but I looked in the scrips and the map on how they used it It's the morgue if you guys want to look for yourself RE: Animate Drill when breaks the door. - erescool - 04-25-2012 (04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then usethank you so much! RE: Animate Drill when breaks the door. - SilentStriker - 04-25-2012 You're welcome ^^ |