how to take control of player - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how to take control of player (/thread-14692.html) |
how to take control of player - zombiehacker595 - 04-11-2012 this is the first time of trying this now i know that it included like setplayer look at or something but what would i add to the script to get a player to look at an area for 1 or 2 seconds RE: how to take control of player - Mackiiboy - 04-11-2012 (04-11-2012, 10:01 AM)zombiehacker595 Wrote: this is the first time of trying this now i know that it included like setplayer look at or something but what would i add to the script to get a player to look at an area for 1 or 2 seconds. You could add a timer, after 0 seconds, the player starts to look at a specific entity/area with: void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); -------------------- Forces the player to look at a certain entity until StopPlayerLookAt is used. asEntityName - the entity to look at afSpeedMul - how fast should the player look at the entity afMaxSpeed - maximum speed allowed asAtTargetCallback - function to call when player looks at target -------------------- And after 2 seconds in your timer, the player stops to look at the entity/area with: void StopPlayerLookAt(); -- It requires that you know how to set up a timer. RE: how to take control of player - zombiehacker595 - 04-11-2012 (04-11-2012, 10:14 AM)Mackiiboy Wrote:(04-11-2012, 10:01 AM)zombiehacker595 Wrote: this is the first time of trying this now i know that it included like setplayer look at or something but what would i add to the script to get a player to look at an area for 1 or 2 seconds. ok cool i got it to work thanks for the info |