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Speed up the Grunt ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Speed up the Grunt ? (/thread-14693.html) |
Speed up the Grunt ? - jessehmusic - 04-11-2012 Hey! is there anyway to speed up the monster?? (Grunt) RE: Speed up the Grunt ? - stonecutter - 04-11-2012 It has nothing to do with script ... Use the modeleditor ...open the grunt.ent ... and change under user defined variables ( not sure ... sitting at university ... cant take a look ) ... there you will find the movement speed ... change it ... and save it under a new grunt.ent ! RE: Speed up the Grunt ? - trollox - 04-11-2012 Well like stonecutter said is one way or you could just make him sprint for the spawn with the script ShowEnemyPlayerPosition("Name of the monster"); RE: Speed up the Grunt ? - jessehmusic - 04-11-2012 (04-11-2012, 12:38 PM)stonecutter Wrote: It has nothing to do with script ...okey thanx! RE: Speed up the Grunt ? - Cranky Old Man - 04-12-2012 Be careful not to speed it up too much, though, because it appears it will start running through both the player and walls then. RE: Speed up the Grunt ? - jessehmusic - 04-12-2012 (04-12-2012, 02:50 AM)Cranky Old Man Wrote: Be careful not to speed it up too much, though, because it appears it will start running through both the player and walls then.i fixed it ![]() |