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[LVL ED] Why do Entities get Stuck? - Printable Version

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Why do Entities get Stuck? - Kreekakon - 04-11-2012

Ok, so I'm making a map, and I thought I'd make the map look better by adding some chairs, and debris on the floor. However, when I try the map, the entities get stuck in the floor planes. I tried lifting them off the ground a little bit just to be safe, but the same thing still occurs.

Strange thing is that, most of the other places in the same map don't experience this problem, it only seems to happen in this particular room/floor plane.



RE: Why do Entities get Stuck? - jessehmusic - 04-11-2012

(04-11-2012, 02:30 PM)Kreekakon Wrote: Ok, so I'm making a map, and I thought I'd make the map look better by adding some chairs, and debris on the floor. However, when I try the map, the entities get stuck in the floor planes. I tried lifting them off the ground a little bit just to be safe, but the same thing still occurs.

Strange thing is that, most of the other places in the same map don't experience this problem, it only seems to happen in this particular room/floor plane.
Screenshot ?




RE: Why do Entities get Stuck? - Cranky Old Man - 04-11-2012

(04-11-2012, 02:30 PM)Kreekakon Wrote: Ok, so I'm making a map, and I thought I'd make the map look better by adding some chairs, and debris on the floor. However, when I try the map, the entities get stuck in the floor planes. I tried lifting them off the ground a little bit just to be safe, but the same thing still occurs.

Strange thing is that, most of the other places in the same map don't experience this problem, it only seems to happen in this particular room/floor plane.
I don't know anything about caches, but try deleting the map cache.




RE: Why do Entities get Stuck? - Kreekakon - 04-11-2012

(04-11-2012, 02:31 PM)jessehmusic Wrote: Screenshot ?
That won't really help much, because the entities are stuck in the floor ever so slightly, that unless you interact with them, they look like perfectly normal chairs on the floor, and you can't tell they're stuck.



RE: Why do Entities get Stuck? - jessehmusic - 04-11-2012

(04-11-2012, 02:35 PM)Kreekakon Wrote:
(04-11-2012, 02:31 PM)jessehmusic Wrote: Screenshot ?
That won't really help much, because the entities are stuck in the floor ever so slightly, that unless you interact with them, they look like perfectly normal chairs on the floor, and you can't tell they're stuck.
you got any map cath etc?? if you have delete em


RE: Why do Entities get Stuck? - Kreekakon - 04-11-2012

(04-11-2012, 02:36 PM)jessehmusic Wrote: you got any map cath etc?? if you have delete em
I tried that, and the chairs are still stuck.





RE: Why do Entities get Stuck? - jessehmusic - 04-11-2012

(04-11-2012, 02:43 PM)Kreekakon Wrote:
(04-11-2012, 02:36 PM)jessehmusic Wrote: you got any map cath etc?? if you have delete em
I tried that, and the chairs are still stuck.
hmm try restart Level Editor?


RE: Why do Entities get Stuck? - Cranky Old Man - 04-11-2012

(04-11-2012, 02:43 PM)Kreekakon Wrote:
(04-11-2012, 02:36 PM)jessehmusic Wrote: you got any map cath etc?? if you have delete em
I tried that, and the chairs are still stuck.
So, would they wtill be stuck if you started them 3 meters above the floor and dropped them down on it? Would they hover then?




RE: Why do Entities get Stuck? - Kreekakon - 04-11-2012

(04-11-2012, 02:53 PM)Cranky Old Man Wrote: So, would they wtill be stuck if you started them 3 meters above the floor and dropped them down on it? Would they hover then?
I tried that several times already, but this time I added a bit of wit. I rotated the chairs slight sideways while they were in the air, deleted the map cache, and tried the map again.

The result was quite humorous:
Spoiler below!
[Image: 967126chair.png]
This picture was not taken mid-fall. The chairs will literally drop down, and stay stuck on the floor in that position. I can still interact with them, but it's impossible to yank them out of the floor.




RE: Why do Entities get Stuck? - Rapture - 04-11-2012

If it bothers you to much, you could try adding some slight

void AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);

To nudge them a little, it might get rid of the problem.