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Chase Scene ? help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Chase Scene ? help! (/thread-14734.html) |
Chase Scene ? help! - jessehmusic - 04-12-2012 hello i wonder if anyone know HOW to make a chase Scene ? How does it work ? How do i do ? Script ? ____ Can't Find on google etc rep+ to the one who helps ![]() RE: Chase Sceen ? - Datguy5 - 04-12-2012 A chase scene?What do you mean with it exactly? RE: Chase Sceen ? - Kreekakon - 04-12-2012 I assume you mean having an enmey chase the player through a part of a level. Use this (This is from Justine): Code: ShowEnemyPlayerPosition("suitor_basile_1"); This will show the selected enemy the player's position, making him chase the player no matter where he his. Then you can set up a chase scene however you please. RE: Chase Sceen ? - jessehmusic - 04-12-2012 (04-12-2012, 06:00 PM)Kreekakon Wrote: I assume you mean having an enmey chase the player through a part of a level.How do i make him run all the time and dont stop and stop on an ARea? RE: Chase Scene ? help! - Kreekakon - 04-12-2012 Use an AddEntityCollideCallback with a script area. The colliding entity can either be the player, or the monster. When it's triggered, have the monster be set as inactive to stop him. |