script error! help me! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: script error! help me! (/thread-14744.html) |
script error! help me! - skirnks017 - 04-12-2012 i have a problem in amnesia custom history help me please this is my error : and this is my script : //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1); SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true); AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0); AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); SetEntityPlayerInteractCallback("music", "Roar2", true); SetEntityPlayerInteractCallback("music", "Roar1", true); AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1 AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3 void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("puerta1", false, true); PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false); RemoveItem("llave1"); } void KeyOnDoor3(string &in asItem, string &in asEntity) { SetSwingDoorLocked("puerta3", false, true); PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false); RemoveItem("llave3"); } void ApareceMounstruo(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); ShowEnemyPlayerPosition("servant_grunt_1"); PlaySoundAtEntity("amb_hunt", "amb_hunt.snt", "player", 5, false); } void Scary_2(string &in asParent, string &in asChild, int alState) { SetEntityActive("cotito_1", true); AddPropImpulse("cotito_1", 30, 0, 0, "world"); PlaySoundAtEntity("cotito_1", "24_iron_maiden.snt", "Player", 0, false); AddTimer("", 0.3f, "Timer_2"); } void StartMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("HxH48Piano.ogg", true, 1.5, 2, 1, true); } void Roar1(string &in Entity) { PlaySoundAtEntity("Roar1", "Skirnks theme.snt", "Roar1", 0, false); } void Roar2(string &in Entity) { PlaySoundAtEntity("Roar2", "HxH48Piano1.snt", "Roar2", 0, false); } void Reset (string &in asParent, string &in asChild, int alState) { } void OnLeave() { } void ActivateMonster(string &in item) { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle"); SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle"); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle"); SetEntityActive("servant_grunt_1", true); } //////////////////////////// // Run when leaving map Bye! RE: script error! help me! - Strembitsky - 04-12-2012 Code: void ActivateMonster(string &in item) Isn't in OnLeave, OnStart, or OnEnter. Move it to where you want it. RE: script error! help me! - skirnks017 - 04-12-2012 (04-12-2012, 11:06 PM)Strembitsky Wrote://////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1); SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true); AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0); AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); SetEntityPlayerInteractCallback("music", "Roar2", true); SetEntityPlayerInteractCallback("music", "Roar1", true); AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1 AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3 void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("puerta1", false, true); PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false); RemoveItem("llave1"); } void KeyOnDoor3(string &in asItem, string &in asEntity) { SetSwingDoorLocked("puerta3", false, true); PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false); RemoveItem("llave3"); } void ActivateMonster(string &in item) { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle"); SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle"); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle"); SetEntityActive("servant_grunt_1", true); } void ApareceMounstruo(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); ShowEnemyPlayerPosition("servant_grunt_1"); PlaySoundAtEntity("amb_hunt", "amb_hunt.snt", "player", 5, false); } void Scary_2(string &in asParent, string &in asChild, int alState) { SetEntityActive("cotito_1", true); AddPropImpulse("cotito_1", 30, 0, 0, "world"); PlaySoundAtEntity("cotito_1", "24_iron_maiden.snt", "Player", 0, false); AddTimer("", 0.3f, "Timer_2"); } void StartMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("HxH48Piano.ogg", true, 1.5, 2, 1, true); } void Roar1(string &in Entity) { PlaySoundAtEntity("Roar1", "Skirnks theme.snt", "Roar1", 0, false); } void Roar2(string &in Entity) { PlaySoundAtEntity("Roar2", "HxH48Piano1.snt", "Roar2", 0, false); } void Reset (string &in asParent, string &in asChild, int alState) { } void OnLeave() { } //////////////////////////// // Run when leaving map not work RE: script error! help me! - Strembitsky - 04-12-2012 Did the error message change? RE: script error! help me! - DRedshot - 04-12-2012 Unexpected end of file means there is a '}' missing somewhere. Look all the way through your code again, make sure every open bracket ends with a close bracket. RE: script error! help me! - skirnks017 - 04-12-2012 (04-12-2012, 11:29 PM)DRedshot Wrote: Unexpected end of file means there is a '}' missing somewhere. Look all the way through your code again, make sure every open bracket ends with a close bracket.Gracias! Faltaba un corchete("}") en void start void OnStart() { AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1); SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true); AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0); AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); SetEntityPlayerInteractCallback("music", "Roar2", true); SetEntityPlayerInteractCallback("music", "Roar1", true); AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1 AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3 } |