[MDL ED] How to i make the lantern to FlashLight - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] How to i make the lantern to FlashLight (/thread-14766.html) |
How to i make the lantern to FlashLight - jessehmusic - 04-14-2012 Hey Im working on Hospital Of Horror and wanna know how i make the flashlight be the lantern for JUST the cs i make ? i can figure it out -.- Any clues or tips ?? if anyone help me with it i give cred ofc Please HELP! RE: How to i make the lantern to FlashLight - asghdrew - 04-14-2012 (04-14-2012, 12:26 AM)jessehmusic Wrote: Hey Im working on Hospital Of Horror and wanna know how i make the flashlight be the lantern for JUST the cs i make ?If you replace the flashlight with the lantern then it cant be a CS it will have to be a FC Read This http://www.frictionalgames.com/forum/thread-11120.html?highlight=full+conversion And there is your answer RE: How to i make the lantern to FlashLight - jessehmusic - 04-14-2012 (04-14-2012, 12:47 AM)BlingBoyOto Wrote:ty!!!(04-14-2012, 12:26 AM)jessehmusic Wrote: Hey Im working on Hospital Of Horror and wanna know how i make the flashlight be the lantern for JUST the cs i make ?If you replace the flashlight with the lantern then it cant be a CS it will have to be a FC RE: How to i make the lantern to FlashLight - jessehmusic - 04-14-2012 (04-14-2012, 12:47 AM)BlingBoyOto Wrote:okey i readed it for a while now i don't understand this part(04-14-2012, 12:26 AM)jessehmusic Wrote: Hey Im working on Hospital Of Horror and wanna know how i make the flashlight be the lantern for JUST the cs i make ?If you replace the flashlight with the lantern then it cant be a CS it will have to be a FC to something like "test_mod/graphics/menu_logo.png". Change the values if you choose to change the file names. The rest i'll leave up to you to modify (if you're courageous enough ). Configuration Go into the config folder of Amnesia and copy over the following files to test_mod/config:
Be sure to also copy the resources.cfg file into the test_mod folder. test_mod/config/main_init.cfg Open the test_mod/config/main_init.cfg file for editing. Every attribute shown in there must remain there, or else the game may crash for failing to parse the configuration. All attributes should have a value, or else the game may crash. Make sure that the values for the following attributes have a prefix of "test_mod/": ConfigFiles:
test_mod/config/menu.cfg Make sure Main::BGScene has a value like "test_mod/main_menu/menu_bg.map". Make sure Main::MenuLogo points to something like "test_mod/graphics/menu_logo.png". Change the values if you choose to change the file names. The rest i'll leave up to you to modify (if you're courageous enough ). test_mod/config/default_main_settings.cfg Add ShowPreMenu="false" to the Main element. Change FullScreen to "false", LimitFPS to "false" and VSync to "true". test_mod/resources.cfg Prefix the /main_menu, /commentary, /maps and /flashbacks directories with "/test_mod". Make sure to add the following directories to the list:
For any new directories just add them to the list as you go. Don't worry if the directories listed do not exist, as you can create them later. dont understand the underlined part StartMap::File and StartMap::Folder Obviously, the starting map when the player starts a new game. It should be obvious how to set this up for those who are used to creating custom stories. thats the prob i have now what they mean ???? in config or what?!?!?! |