Player in Penumbra and HPL1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: HPL1 Engine (https://www.frictionalgames.com/forum/forum-28.html) +--- Thread: Player in Penumbra and HPL1 (/thread-14787.html) |
Player in Penumbra and HPL1 - iPlayer - 04-14-2012 Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller joint is attached, push all dynamic bodies away. So that the bodies "wabble" when they are on walls. Currently i have checked Penumbra and HPL1 sourcecode, but cant find a solution I'm sorry for my bad english RE: Player in Penumbra and HPL1 - iPlayer - 04-17-2012 No Idea? |