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[CHAOS] Is this possile? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] Is this possile? (/thread-14803.html) |
Is this possile? - JetlinerX - 04-15-2012 Hey all- I know you are all incredibly smart with this engine. After all, you practically made guns! xD So is the following scare, possible? A player hits an area, which causes an object to raise (preferably slowly) and hover there for a specific amount of time, then be launched away. Is it possible, and HOW?! RE: Is this possile? - Statyk - 04-15-2012 I would have the model on a MoveObject and set the axis to Y to be scripted to move up, stop, then have it deactivate and activate the same model, new .ent set to be a normal Object (Grab), with AddPropForce/AddPropImpulse. RE: Is this possile? - Adrianis - 04-15-2012 Check out this thread... http://www.frictionalgames.com/forum/thread-14448.html It may be simpler for what you want than what Statyk has suggested. You just need to get the values right for the amount of upward force, then after a set amount of time, stop applying a constant upward force and apply a very large amount of force in whatever direction you want. Hope that helps RE: Is this possile? - DRedshot - 04-15-2012 Just for fun I thought I'd try to do this, I made this little script ![]() Code: void OnStart{ You can even use different entities! SuperFlyScript(asEntity); (Heavy objects probably wont be affected, because only a small force is applied) RE: Is this possile? - palistov - 04-15-2012 AddPropForce is all you need....and a lot of patience. Make a looping function that runs every 0.0166f seconds. Every time the function runs, increase a local variable by a miniscule amount, and translate that variable into vertical force applied to the object. At a certain point, stop increasing the variable, and pause. After a certain amount of time, add a force to throw the object away and stop the timer which keeps it afloat. Good luck, and make sure you bring a soda or something while you test it out....slight miscalculations can cause your object to fly through a wall. Haha. RE: Is this possile? - Apjjm - 04-15-2012 You could also use a sticky area for the initial floating, then detatch the floating prop and apply a large impulse or force. RE: Is this possile? - palistov - 04-16-2012 Haha Apjjm's idea is actually quite clever. I can't remember off the top of my head what the function is, but there should be a variable to change the speed the object attaches in the properties of the sticky area. RE: Is this possile? - nemesis567 - 04-16-2012 Apjjm, if he did that it wouldn't be so dynamic. |