Spiders problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Spiders problem (/thread-14855.html) |
Spiders problem - mantis85 - 04-17-2012 I'm having a issue with spiders not moving around the room, no matter how high up I put them or if I put them on a surface, the model just stays locked in place moving around like its walking around the room, but it seems to be actually moving cause I can get hit by it across the room. RE: Spiders problem - flamez3 - 04-17-2012 Try path nodes. RE: Spiders problem - Rapture - 04-17-2012 I think theirs a bug where you can't see the model moving around, so its like random attackings for players who don't know you have spiders in their. RE: Spiders problem - Cranky Old Man - 04-17-2012 (04-17-2012, 01:43 AM)mantis85 Wrote: I'm having a issue with spiders not moving around the room, no matter how high up I put them or if I put them on a surface, the model just stays locked in place moving around like its walking around the room, but it seems to be actually moving cause I can get hit by it across the room.I remember that an explanation was given about raising some sorts of collision box in the model editor. Of course, this will mean that you will have to create a new version of the spider, or else your mod won't work on other peoples computers. RE: Spiders problem - DRedshot - 04-17-2012 (04-17-2012, 04:58 PM)Cranky Old Man Wrote: I remember that an explanation was given about raising some sorts of collision box in the model editor. Of course, this will mean that you will have to create a new version of the spider, or else your mod won't work on other peoples computers.This is true. The spiders collision box clips with the floor so it cannot move. I can't find the video which originally demonstrated it though. Just open the spider in the model editor, raise the collision body by just a fraction, so it isn't under the floor, and save as a new spider. Then stick it in your custom story folder (I think it's myStory/entities/critters/spider/ but don't quote me on that! ) and people can use your new spider! RE: Spiders problem - JetlinerX - 04-17-2012 (04-17-2012, 05:04 PM)DRedshot Wrote:NOOO. Thats not the folder. Its custom_stories/(YOUR STORY FILE)/entities(04-17-2012, 04:58 PM)Cranky Old Man Wrote: (I think it's myStory/entities/critters/spider/ but don't quote me on that) and people can use your new spider! If the entities file does not exist, create it. |