entity callback Problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: entity callback Problem (/thread-14865.html) |
entity callback Problem - strassenbelag - 04-17-2012 Hi together i´m from germany so pls don´t worry about my bad english. My problem is that in my custom story I wanna make a script with a callback that makes some pots explode if i open a cabinet (named Schrank_Vase) and some items appears on a desk. I looked and all entities are right named, so that´s not the problem. In addition to that I am really noob in hpl, so i also dunno if the Callbackfunc is the right one. Pls let me know if you see something Code: void OnStart() RE: entity callback Problem - ClayPigeon - 04-17-2012 Code: void Schrank_Func(string &in asParent, string &in asChild, int alState) That should work. RE: entity callback Problem - strassenbelag - 04-17-2012 (04-17-2012, 02:17 PM)ClayPigeon Wrote:thanks for help, but it doesn´t work... RE: entity callback Problem - ClayPigeon - 04-17-2012 Oh wait it shouldn't even be a collide callback. It should be an interaction callback. SetEntityPlayerInteractCallback("Schrank_Vase", "Schrank_Func", false); void Schrank_Func(string &in asEntity) { SetPropHealth("pot_explode1", 0); SetPropHealth("pot_explode2", 0); SetPropHealth("pot_explode3", 0); SetEntityActive("Item1", true); SetEntityActive("Item2", true); SetEntityActive("Item3", true); SetEntityActive("Item4", true); SetEntityActive("Item5", true); } RE: entity callback Problem - strassenbelag - 04-17-2012 Thank you veeeeeeeeeery much |