Script which activates a sound when you pick up something. Help please - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script which activates a sound when you pick up something. Help please (/thread-14897.html) |
Script which activates a sound when you pick up something. Help please - meneadeszz - 04-18-2012 hello. i would like to have a script when you pickup an item music or a sounds starts playing. im thinking something like this SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false); asName - internal name asCallback - function to call abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity void MyFunc(string &in asEntity) void PickUpNote1(string &in asEntity) { PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false); } PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone. The soundsdoesn't start RE: Script which activates a sound when you pick up something. Help please - i3670 - 04-18-2012 *Answer in the other thread, created by you* RE: Script which activates a sound when you pick up something. Help please - LulleBulle - 04-18-2012 void OnStart() { void SetEntityCallbackFunc("letterone", "PickUp"); } void PickUp(string &asEntity, string &in type) { PlaySoundAtEntity("Play", "SoundFileHere", "Player", 0, false); } |