unexpected end of file, what's the problem? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: unexpected end of file, what's the problem? (/thread-14948.html) Pages:
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unexpected end of file, what's the problem? - P44RTHURN4X - 04-20-2012 Hey to all, i was scripting 4 hours yet, and i added some timers, then my Custom Story don't works anyway! And there was an Error: FATAL ERROR: Could not load script file 'custom_stories/House of Nightmare/maps/HoNmapSTART_STRT.hps'! main (148,2) : ERR : Unexpected end of file What is the Problem in my .hps file here?: //////////////////////////// // Run first time starting map void OnStart() { GiveItemFromFile("lantern", "lantern.ent"); AddEntityCollideCallback("Player", "enemy2_1_obj_wnodes_scf", "Enemy21ObjWnodesScf_1", true, 1); AddUseItemCallback("", "doorkey_door_hon_scarechamber_obj_obj", "door_hon_scarechamber_obj", "DoorKeyDoorHonScarechamberObjObj_1", true); AddEntityCollideCallback("Player", "carbinet_monster_smash_scf", "CarbinetMonsterSmashSCF_1", true, 1); AddEntityCollideCallback("Player", "sc_door_smash_scf", "SCDoorSmashSCF_1", true, 1); AddEntityCollideCallback("Player", "sc_go_slower_scf", "SCGoSlowerSCF_1", true, 1); AddEntityCollideCallback("Player", "sc_smash_chest_open_scf", "SCSmashChestOpenSCF_1", true, 1); AddEntityCollideCallback("Player", "sc_port_sc_scf", "SCPortSCSCF_1", true, 1); } void Enemy21ObjWnodesScf_1(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemy2_1_obj_wnodes", true); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_11", 4, ""); ShowEnemyPlayerPosition("enemy2_1_obj_wnodes"); AddTimer("Timer_1", 4, "Timer_LookAt_1"); AddTimer("Timer_1_2", 4, "Timer_LookAt_1"); } void Timer_LookAt_1(string &in asTimer) { string x = asTimer; if (x == "Timer_1") { StartPlayerLookAt("enemy2_1_obj_wnodes"); FadeIn(1); } else if (x == "Timer_1_2") { StopPlayerLookAt(); PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); } } void DoorKeyDoorHonScarechamberObjObj_1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_hon_scarechamber_obj", false, false); PlaySoundAtEntity("unlock_door.ogg", "unlock_door.snt", "door_hon_scarechamber_obj", 0, false); RemoveItem("doorkey_door_hon_scarechamber_obj_obj"); AddDebugMessage("KeyOnDoor", false); AddTimer("Timer_2", 2, "Timer_LookAt_2"); AddTimer("Timer_2_2", 2, "Timer_LookAt_2"); } void Timer_LookAt_2(string &in asTimer) { string x = asTimer; if (x == "Timer_2") { StartPlayerLookAt("door_hon_scarechamber_obj"); FadeIn(3); } else if(x == "Timer_2_2) { StopPlayerLookAt(); SetPlayerCrouching(false); } } void CarbinetMonsterSmashSCF_1(string &in asParent, string &in asChild, int alState) { SetEntityActive("enemy1_1_obj_wnodes", true); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_12", 2, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_13", 4, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_14", 5, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_15", 2, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_16", 3, ""); AddEnemyPatrolNode("enemy2_1_obj_wnodes", "PathNodeArea_17", 0, ""); SetSwingDoorOpen("carbinet_smash_obj", ture, true); PlaySoundAtEntity("react_pant_snt", "enemy_hallucination_disappear.snt", 0, false); AddTimer("Timer_3", 1, "Timer_LookAt_3"); AddTimer("Timer_3_2", 1, "Timer_LookAt_3"); } void Timer_LookAt_3(string &in asTimer) { string x = asTimer; if (x == "Timer_3") { StartPlayerLookAt("enemy1_1_obj_wnodes"); FadeIn(2); GiveSanityBoostSmall(); } else if(x == "Timer_3_2") { StopPlayerLookAt(); FadeOut(0); } } void SCDoorSmashSCF_1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("door_hon_scarechamber_obj", true, true); SetSwingDoorLocked("door_hon_scarechamber_obj", true, true); PlaySoundAtEntity("guardboo", "guardian_distant1", "Player", 0, false); PlaySoundAtEntity("thunderboo", "general_thunder.snt", "Player", 0, false); } void SCGoSlowerSCF_1(string &in asParent, string &in asChild, int alState) { SetPlayerSpeedMul(0.5f); } void SCSmashChestOpenSCF_1(string &in asParent, string &in asChild, int alState) { SetSwingDoorOpen("chest_smash_open_obj", true, true); PlaySoundAtEntity("react_pant.snt", "04_scream.snt", "Player", 0, false); } void SCPortSCSCF_1(string &in asParent, string &in asChild, int alState) { TeleportPlayer("that_is_your_nightmare_scf"); FadeOut(10); FadeIn(07); } //////////////////////////// // Run when leaving map void OnLeave() { SetPlayerActive(false); SetPlayerCrouching(true); } since i was take the timers in the script file, it could not load my map! That is a really big project that i was making and i don't want to give it up! Please help GReeZe' P44 RE: unexpected end of file, what's the problem? - Cranky Old Man - 04-20-2012 Code: else if(x == "Timer_2_2) RE: unexpected end of file, what's the problem? - SilentStriker - 04-20-2012 When making if timers I would suggest you make it like this since it's easier: here's an example Code: AddTimer("1", 2, "StartTimers"); RE: unexpected end of file, what's the problem? - Cranky Old Man - 04-20-2012 (04-20-2012, 05:58 PM)SilentStriker Wrote: When making if timers I would suggest you make it like this since it's easier:Well, there's always "case" if you are looking to optimize. RE: unexpected end of file, what's the problem? - SilentStriker - 04-20-2012 Yes that's true, I just thought this as a bit more simpler than having to declare x RE: unexpected end of file, what's the problem? - P44RTHURN4X - 04-21-2012 (04-20-2012, 06:04 PM)Cranky Old Man Wrote:No, this also don't works anyway... So I have to make maps completely without Timer-Scripting(04-20-2012, 05:58 PM)SilentStriker Wrote: When making if timers I would suggest you make it like this since it's easier:Well, there's always "case" if you are looking to optimize. RE: unexpected end of file, what's the problem? - Cranky Old Man - 04-21-2012 (04-21-2012, 05:59 PM)P44RTHURN4X Wrote: No, this also don't works anyway... So I have to make maps completely without Timer-Scripting Updated: SetSwingDoorOpen("carbinet_smash_obj", ture, true); PlaySoundAtEntity("react_pant_snt", "enemy_hallucination_disappear.snt", 0, false); Simply proof-reading your code could go a long way, and you should also download either Geany or Notepad++ to do some of your proof-reading for you. I removed two of the errors, because I saw that they were names. Edit 3: After actually looking at the code, I spotted it: You're calling each timer twice, essentially ending what you're doing a microsecond after you've done it. Don't call them at the same time. Actually, don't call the functions twice at all. If we're going to use SilentStrikers code: Code: AddTimer("Timer_1", 2, "StartTimers"); RE: unexpected end of file, what's the problem? - P44RTHURN4X - 04-22-2012 TO ALL: thanks for your help, i have found another kind of scripting the timers. Thats really working, But I need help again! I've another problem: What's wrong with that script?: hps: AddEntityCollideCallback("Player", "set_message_scf", "SetMessageSCF_1", true, 1); } void SetMessageSCF_1(string &in asParent, string &in asChild, int alState) { SetMessage("SetMes_1", 1.0f, "set_message_test"); } englang: <CATEGORY Name="SetMes_1"> <Entry Name="set_message_test">This is test 1</Entry> </CATEGORY> RE: unexpected end of file, what's the problem? - Cranky Old Man - 04-22-2012 Your SetMessage() syntax is wrong. Check the wiki. RE: unexpected end of file, what's the problem? - P44RTHURN4X - 04-23-2012 (04-22-2012, 08:21 PM)Cranky Old Man Wrote: Your SetMessage() syntax is wrong. Check the wiki.What is the right "syntax"? SetMessageCallback()? |