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New Project [REQ] Voice Actors/Actresses - Printable Version

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+--- Thread: New Project [REQ] Voice Actors/Actresses (/thread-14983.html)

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RE: New Project [REQ] Voice Actors/Actresses - Elven - 04-23-2012

This mapping looks really epic Smile! Good luck!


RE: New Project [REQ] Voice Actors/Actresses - KeenPeachK - 04-23-2012

In your latest post, I totally thought the rainbow vomit pic was the newest updated picture.

I was really giddy about that for a second. XD



RE: New Project [REQ] Voice Actors/Actresses - Miss Rigi - 04-23-2012

If you still need a voice actress who can sound younger I may be able to give it a go.




RE: New Project [REQ] Voice Actors/Actresses - Rapture - 04-24-2012

Update: 1 new picture!
Spoiler below!
[Image: 004sx.png]



RE: New Project [REQ] Voice Actors/Actresses - Damascus - 04-24-2012

Freaking awesome pictures dude. I'm trying to make my own custom story for the first time and this makes me feel totally incompetent D:



RE: New Project [REQ] Voice Actors/Actresses - Youcef - 04-24-2012

(04-22-2012, 03:46 PM)Rapture Wrote: Just to make sure I'm not missing anything, but can FogAreas, Billboards be edited in game? I was hoping to have the entire intro in one gigantic map and reuse the same areas. But it seems I have to split it into a minimum of two.
you can edit the global fog:

void SetFogActive(bool abActive);
void SetFogColor(float afR, float afG, float afB, float afA);
void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);


And there's a way to edit Billboards in game and that's by attaching them to a light entity, then if you deactivate the light, the Billboards will disappear with it.

void SetLightVisible(string& asLightName, bool abVisible);



RE: New Project [REQ] Voice Actors/Actresses - Rapture - 04-24-2012

(04-24-2012, 05:44 PM)Youcef Wrote:
(04-22-2012, 03:46 PM)Rapture Wrote: Just to make sure I'm not missing anything, but can FogAreas, Billboards be edited in game? I was hoping to have the entire intro in one gigantic map and reuse the same areas. But it seems I have to split it into a minimum of two.
you can edit the global fog:

void SetFogActive(bool abActive);
void SetFogColor(float afR, float afG, float afB, float afA);
void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);


And there's a way to edit Billboards in game and that's by attaching them to a light entity, then if you deactivate the light, the Billboards will disappear with it.

void SetLightVisible(string& asLightName, bool abVisible);
Well I meant FogAreas Areas, that you place from the toolbox (Ctrl+1) on the left side. The global fog wasn't hiding the FogAreas enough anyways.

But, Amensia kept crashing because my maps were way to big I think. (Could be purely coincidental, but after 10+ crashes I got fed up and split them up and the problem went away.)

Deactivating billboards by use of attached lights, interesting!



RE: New Project [REQ] Voice Actors/Actresses - Rapture - 04-25-2012

Here is a nice professional, ultra-extreme-advanced, Modding tip for you guys...

Warning: Profanity & alot of yelling...
Spoiler below!
NEVER EVER, EVER, EVER FUCKING USE THE GOD DAMN FUCKING DRAG & SELECT TOOL AND PRESS DELETE... AND NEVER FUCKING BOTHERED TO LOOK AT EXACTLY WHAT YOU HAD DELETED. YOU WILL GET FUCKING PISSED OFF LATER WHEN YOU FIND OUT A WHOLE SHIT LOAD OF STUFF IS MISSING AND YOU WILL BE PISSED OFF AS FUCK BECAUSE YOU HAD SAVED AND CAN'T FUCKING UNDO BACK FUCKING FAR ENOUGH.
That was me spending 1 hour reconstructing half of my 2nd map's mapping work and the most I was most happy with. Atleast the script wasn't deleted, that was the important piece...

Ya it's a rant, but I hope you don't make the same mistake one day as I have.




RE: New Project [REQ] Voice Actors/Actresses - Kman - 04-25-2012

I know that feel... Except my map file got corrupted and I literally lost the entire thing.


RE: New Project [REQ] Voice Actors/Actresses - xPICKLEMONSTER - 08-20-2012

Is this still in development?