Anyone remember a rextured Grunt? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Anyone remember a rextured Grunt? (/thread-15059.html) |
Anyone remember a rextured Grunt? - Rapture - 04-24-2012 I've looked under "Grunt" & "Retextured Grunt" in the search, but I can't seem to find it. It might of been my imagination, but I'm sure someone in the past did a rexture on the grunt so they were more bloody or evil looking. Anyone know what I'm talking about? RE: Anyone remember a rextured Grunt? - nemesis567 - 04-24-2012 The one with glowing eyes? It was a custom story that used it. RE: Anyone remember a rextured Grunt? - Rapture - 04-24-2012 Not sure, can you send a picture? I just remember this one being really bloody looking... RE: Anyone remember a rextured Grunt? - Rapture - 04-24-2012 Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I... 1) Turn off the sanity drain when I look at a monster? 2) Turn off their blue outline glow in the dark? I'm looking in the User Defined Variables, but I can't see the two options for those. RE: Anyone remember a rextured Grunt? - Statyk - 04-25-2012 (04-24-2012, 08:09 PM)Rapture Wrote: Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I...1) You can not do that by script. If the monster remains still, place a blockbox between it and you. Otherwise, it does not work. 2) You need to make your CS into a Full Conversion and edit your "game.cfg" and look for "EnemyGlowDist." or something similar to that. RE: Anyone remember a rextured Grunt? - stonecutter - 04-25-2012 1) Maybee a lookat callback would help ... and then you use the disable sanity drain function when you look at the grunt and use a timer to reactivate it ... |