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[SCRIPT] a funtion with the same name and parameter already exists - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] a funtion with the same name and parameter already exists (/thread-15073.html) |
a funtion with the same name and parameter already exists - chweaw - 04-24-2012 Ok hi! I know you hear this a lot but I am new to the whole making of customstories and Im not good with scripting. I tried to read some about it but i get dizzy and get headaches so I figured you guys might help me and teach me a thing about this problem of mine. So what I have done is that I have created an area that closes a door behind me on collision and what I wanted to do next was to make a sound play as i enter the new room. Script as it looks like so far: //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "Unlock_door", "door_1", 0, false); RemoveItem("keyl_1"); } void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "DoorCloseFunc1" , true , 1); } void DoorCloseFunc1(string &in asParent , string &in asChild , int alState) { SetSwingDoorClosed("door_1", true, true); } void OnStart() { PreloadSound("00_laugh.snt"); AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "00_laugh.snt", "ScriptArea_1", 0.0, false); } //////////////////////////// // Run when leaving map void OnLeave() { } I get the error 21,1 : a funtion with the same name and parameter already exists So what should I do? I want to learn more. RE: a funtion with the same name and parameter already exists - Your Computer - 04-24-2012 (04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. Then do research on function overloading. RE: a funtion with the same name and parameter already exists - chweaw - 04-24-2012 (04-24-2012, 11:20 PM)Your Computer Wrote:Ok, just need the keywords to search and I will(04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. ![]() (04-24-2012, 11:20 PM)Your Computer Wrote:You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems?(04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. RE: a funtion with the same name and parameter already exists - Your Computer - 04-24-2012 (04-24-2012, 11:31 PM)chweaw Wrote: You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems? You have two void OnStart() functions. You can only have one. RE: a funtion with the same name and parameter already exists - TeamSD - 04-25-2012 Here you go. This should do the trick! ![]() //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "DoorCloseFunc1" , true , 1); PreloadSound("00_laugh.snt"); AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1); } void DoorCloseFunc1(string &in asParent , string &in asChild , int alState) { SetSwingDoorClosed("door_1", true, true); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "00_laugh.snt", "ScriptArea_1", 0.0, false); } //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "Unlock_door", "door_1", 0, false); RemoveItem("keyl_1"); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: a funtion with the same name and parameter already exists - chweaw - 04-25-2012 (04-24-2012, 11:57 PM)Your Computer Wrote:But lets say that i have a series of functions that uses the same name, what do i do to make it work? not having multiple void OnStart() functions?(04-24-2012, 11:31 PM)chweaw Wrote: You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems? thanks for the help btw RE: a funtion with the same name and parameter already exists - SilentStriker - 04-25-2012 btw, Callbacks should be in OnStart since usually you only want the callbacks to happen the first time you enter the map ![]() RE: a funtion with the same name and parameter already exists - chweaw - 04-25-2012 (04-25-2012, 12:19 PM)TeamSD Wrote: Here you go. This should do the trick!Thank you! i really appreciate the help ![]() |