[SCRIPT] Broken Script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Broken Script (/thread-15104.html) |
Broken Script - Manbearpig116 - 04-26-2012 I have two scripts that don't seem to be working right. The first is trying to make a grunt spawn when walking into a specific area but when I run the map it doesn't work This the script in full //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "Monsterdoorkey", "Monsterdoor", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Monsterdoor", false, true); PlaySoundAtEntity("", "unlock_door", "Monsterdoor", 0, false); RemoveItem("Monsterdoorkey"); } void OnLeave() //////////////////////////// // Run when leaving map { AddEntityCollideCallback("Player", "PlayerCollide", "SpawnMonster", true, 1); } void SpawnMonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_3", true); } I'm also trying to make a key unlock a door on another map but when I try to unlock the door it says "cannot use item this way" Here is the script in full //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); } void CollideRoomTwo(string &in asParent, string &in asChild, int alstate) { SetSwingDoorClosed("RoomTwoDoor", true, true); GiveSanityDamage(90 , true); PlayGuiSound("react_past", 1); } void OnEnter() { AddUseItemCallback("", "WaterDoorkey", "WaterDoor", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("WaterDoor", false, true); PlaySoundAtEntity("", "unlock_door", "WaterDoor", 0, false); RemoveItem("WaterDoorKey"); } If anyone can offer a solution, I would be glad to hear it. RE: Broken Script - SilentStriker - 04-26-2012 wow your script is a chaos ^^ Let me rewrite it for you: First Map: Code: //////////////////////////// Code: //////////////////////////// Check so everything is spelled right |