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Looking at my picture h??? - Printable Version

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+---- Thread: Looking at my picture h??? (/thread-15173.html)

Pages: 1 2


RE: Looking at my picture h??? - VisualTech48 - 04-30-2012

(04-30-2012, 12:09 AM)Cranky Old Man Wrote:
(04-29-2012, 11:51 PM)VisualTech48 Wrote:
(04-29-2012, 11:35 PM)Cranky Old Man Wrote: Typo at this line too:
SetEntityActive("servant_brute_2, true);

(You should be able to spot it.)
well im not getting the error anymore but the script doesn't work...THIS is my script

void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);

}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}

You are using the wrong callback. Write this instead:
Code:
void look(string &in asEntity, int alState)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
yea it works...i picked the wrong entety...THX