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Breaking Door with Entity (Chair) - Printable Version

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Breaking Door with Entity (Chair) - SonOfLiberty796 - 05-03-2012

Cutting to the chase:

I want to know how to break a door down by using a simple chair. :p
And not in just one hit, I would like the door to be broken once I throw the chair at it 3 times.

Please and thank you Smile

EDIT: Never mind! Got it to work.

Searched on the forums :p Sorry about this useless thread...


RE: Breaking Door with Entity (Chair) - jessehmusic - 05-05-2012

(05-03-2012, 04:00 AM)Xvideogamer720X Wrote: Cutting to the chase:

I want to know how to break a door down by using a simple chair. :p
And not in just one hit, I would like the door to be broken once I throw the chair at it 3 times.

Please and thank you Smile

EDIT: Never mind! Got it to work.

Searched on the forums :p Sorry about this useless thread...
try this


void OnStart()
{
AddEntityCollideCallback("chair", "area_name", "func", true, 1);
}

void func(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_name", 0);
}


RE: Breaking Door with Entity (Chair) - Statyk - 05-05-2012

(05-05-2012, 06:33 PM)jessehmusic Wrote: try this


void OnStart()
{
AddEntityCollideCallback("chair", "area_name", "func", true, 1);
}

void func(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_name", 0);
}
He already said he had it solved bro =P