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Custom Story: Abduction - Archives Room - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Hints, help and spoilers (https://www.frictionalgames.com/forum/forum-34.html) +--- Thread: Custom Story: Abduction - Archives Room (/thread-15230.html) |
Custom Story: Abduction - Archives Room - benblue20 - 05-03-2012 Hello. I'm quite puzzled why this stuck door didn't provoke a grunt to get me. I've seen many videos in this particular room and this stuck door does get broken through by a grunt. Is there a script issue here? Here are some pictures to illustrate: Firstly, I have two orbs that still remain to be taken. The far blue orb is in the East Wing since I saw a blue aura coming beneath a bookshelf. ![]() I go to the archives ![]() The stuck door that doesn't trigger a monster ![]() finally, here's a moment in this video where this player is surprised by the grunt in this stuck door: http://www.youtube.com/watch?feature=player_detailpage&v=QjaNmXffU2k#t=688s RE: Custom Story: Abduction - Archives Room - benblue20 - 05-04-2012 *RESOLVED* If this rare bug happens to anyone else, you will need to go to Abduction/maps/Ch01/Archives.hps and in the OnEnter() function, add this line: Code: void OnEnter(){ The first line of the OnEnter function should be entered, then the door will be open for explore. |