[Help] Adding custom footstep sounds without replacing old ones - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [Help] Adding custom footstep sounds without replacing old ones (/thread-15231.html) |
[Help] Adding custom footstep sounds without replacing old ones - SPACoD - 05-03-2012 Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine? I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them to be in my custom story (maybe it's only possible in full conversions, I don't know.) Thanks in advance RE: [Help] Adding custom footstep sounds without replacing old ones - zombiehacker595 - 05-03-2012 (05-03-2012, 06:53 AM)SPACoD Wrote: Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine? just create a sounds folder in your CS folder and place the .snt file in there then in the script just use playsoundatentity as usual RE: [Help] Adding custom footstep sounds without replacing old ones - FragdaddyXXL - 05-03-2012 Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game? Like having your version of footsteps and telling the game to use those and not the default ones? RE: [Help] Adding custom footstep sounds without replacing old ones - Stepper321 - 05-03-2012 (05-03-2012, 11:25 AM)FragdaddyXXL Wrote: Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game?That didn't make any sense for me. But oh well. I don't think you can. Only FC can. |