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Stopping death hints - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Stopping death hints (/thread-15277.html) |
Stopping death hints - Damascus - 05-06-2012 I set up a checkpoint with it's own custom death hint. However from that point forward, even after I've left the map, it keeps showing the same death hint over and over. How can I erase that? RE: Stopping death hints - Your Computer - 05-06-2012 SetDeathHint RE: Stopping death hints - Damascus - 05-06-2012 SetDeathHint("", ""); Would that set it back to default, or do I have to make a brand new text entry for the default entry? RE: Stopping death hints - FlawlessHappiness - 05-06-2012 You could just set it to what it was before. "You have to carry on" or something like that. Make that trigger after the desired deathHint has been shown. I guess that would do it RE: Stopping death hints - Xanthos - 05-06-2012 After that add a entitycollide script and make a custom death hint that plays "You have to carry on" |