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Deactivate light? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Deactivate light? (/thread-15286.html) |
Deactivate light? - DeadlockLP - 05-06-2012 Hey, Why do this: Code: SetEntityActive("BoxLight_1",false); I want to deactivate a Boxlight. RE: Deactivate light? - Xanthos - 05-06-2012 You can't do that with lights. You have to find a "FadeLightTo" Function. (I will update post when I find that) RE: Deactivate light? - Adrianis - 05-06-2012 SetLightVisible("BoxLight_1", false); ^ That's the one you want mate |