[SCRIPT] Combind custom items - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Combind custom items (/thread-15400.html) |
Combind custom items - SilentHideButFine - 05-12-2012 Hello , i wanna know how i combine like "fresh_meat_1" with "chemical_container_1" when i'v combined them i want this to come "chemical_container_full.ent" any clue ??? RE: Combind custom items - SilentStriker - 05-12-2012 If you just search around on the forum with the Search button you will find out how to combine items RE: Combind custom items - SilentHideButFine - 05-13-2012 (05-12-2012, 08:20 PM)SilentStriker Wrote: If you just search around on the forum with the Search button you will find out how to combine itemscan't find , can you post the code?? RE: Combind custom items - SilentStriker - 05-13-2012 http://www.frictionalgames.com/forum/thread-13885.html?highlight=Combine RE: Combind custom items - SilentHideButFine - 05-14-2012 (05-13-2012, 08:48 AM)SilentStriker Wrote: http://www.frictionalgames.com/forum/thread-13885.html?highlight=CombineHmm don't really get the full script file :S "/////////////////////////////////// ////////////COMBINATIONS/////////// /////////////////////////////////// void AquaRegia(string &in asItemA, string &in asItemB) { RemoveItem(asItemA); RemoveItem(asItemB); PlayGuiSound("15_make_hammer", 1.0f); GiveItem("flask01_aqua_regia", "flask01_aqua_regia", "aqua_regia", "flask01_aqua_regia.tga", 1); } void AuricHydro(string &in asItemA, string &in asItemB) { RemoveItem(asItemA); RemoveItem(asItemB); PlayGuiSound("15_make_hammer", 1.0f); GiveItem("flask01_orpiment", "flask01_orpiment", "auric_hydroxide", "flask01_orpiment.tga", 1); } //////////////////////////// // Run at the start of the game. void OnGameStart() { /////COMBOS///// AddCombineCallback("", "chemical_container_1", "vitriol", "AquaRegia", true); AddCombineCallback("", "flask01_aqua_regia", "ammonia", "AuricHydro", true); }" Can you explain that litle more? Like this "AddCombineCallback("", "ItemA", "ItemB", "func ", true); etc ??? RE: Combind custom items - SilentStriker - 05-14-2012 If you read everything you will notice that you need to make a Inventory.hps and write stuff inside that I can explain if you're just not able to figure it out yourself But I want you to find it out yourself it is more rewarding RE: Combind custom items - SilentHideButFine - 05-14-2012 tryed the script dosn't work :S RE: Combind custom items - SilentStriker - 05-14-2012 Just remember that you can't copy and past and hope to make it work since you have different items etc (I would guess) have you made a Inventory.hps? |