Expected ')' or ',' error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Expected ')' or ',' error (/thread-15436.html) Pages:
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RE: Expected ')' or ',' error - Mine Turtle - 05-15-2012 first of all, youre not gonna learn by just POSTING the error. you have to try and look for what you did wrong, and LEARN from it. RE: Expected ')' or ',' error - lolboy9797 - 05-15-2012 (05-15-2012, 06:26 PM)Cranky Old Man Wrote:here is my hole code:(05-15-2012, 06:22 PM)lolboy9797 Wrote: new error: No matching signatur to 'AddEntityCollideCallBack(string@, string@, const bool)' line(7, 1)How many parameters does AddEntityCollideCallBack() take? void OnStart() { AddEntityCollideCallback("Player", "KillTheLights", "LightsOut", true, 1); AddUseItemCallback("", "ITEM", "DOOR", "FUNCTION", true); AddUseItemCallback("", "ITEM2", "DOOR2", "FUNCTION2", true); AddEntityCollideCallback("Player", "Message_1", "Message1", true); AddEntityCollideCallback("Player", "stascare_01", "armorscare", true, 1); } void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup2", 2); } void scare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("mrscare1", true); AddPropForce("mrscare1", -20000, 0, 0, "world"); PlaySoundAtEntity("mrscare1", "scare_slam_door", "mrscare1", 0, false); } void FUNCTION(string &in item, string &in door) { SetSwingDoorLocked(door, false, true); PlaySoundAtEntity("", "unlock_door", door, 0, false); RemoveItem(item); } void DoorLockedPlayer(string &in entity) { if(GetSwingDoorLocked("EXAMPLE_DOOR") == true) { SetMessage("Messages", "msgname", 0); } } void doorl2(string &in entity) { if(GetSwingDoorLocked("locked_door1") == true) { SetMessage("Messages", "msgname1", 2); } } void doorl1(string &in entity) { if(GetSwingDoorLocked("DOOR") == true) { SetMessage("Messages", "door_lockedmsg", 2); } } void LightsOut(string &in asParent, string &in asChild, int alState) { SetLampLit("lamp_1", false, true); AddTimer("", 1, "Out2"); GiveSanityDamage(2, true); SetMessage("Messages", "Popup1", 2); } void Out2(string &in asTimer) { SetLampLit("lamp_2", false, true); AddTimer("", 1, "Out3"); } void Out3(string &in asTimer) { SetLampLit("lamp_3", false, true); AddTimer("", 0.5, "Out4"); } void Out4(string &in asTimer) { SetLampLit("lamp_4", false, true); AddTimer("", 1, "Out5"); } void Out5(string &in asTimer) { SetLampLit("lamp_5", false, true); AddTimer("", 1, "Out6"); } void Out6(string &in asTimer) { SetLampLit("lamp_6", false, true); } void tinderfunc1(string &in asEnity, string &in Type) { SetPropHealth("vase01_1",0); StartPlayerLookAt("vase01_1", 20, 20, ""); AddTimer("timer1", 1, "timer1"); } void timer1(string &in asTimer) { StopPlayerLookAt(); } void armorscare(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_02", true); SetEntityActive("armour_03", true); SetEntityActive("armour_04", true); SetEntityActive("armour_05", true); GiveSanityDamage(2, true); } se anny thing wrong? RE: Expected ')' or ',' error - Stepper321 - 05-15-2012 First, like, go look at the code. it say line 7, its from top, to down. So. It's AddEntityCollideCallback("Player", "Message_1", "Message1", true); Now, go look at Engine scripts [Frictional Game Wiki] and search AddEntityCollideCallback, as you can see, you missed a 1, 0 or -1. You need a 1 most of the time. So, just add, then it gets this AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); Is that so hard? |