how do they do it? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: how do they do it? (/thread-1545.html) |
how do they do it? - renueax - 02-07-2008 How do the creators of these games know what scares people. Do they have some secret view into the world of fear? Do any of you people think you could make something this creepy... RE: how do they do it? - Penumbra - 02-07-2008 Well, I always thought it would be creepy to get a distress call from a cruse ship, then when you go over to help them and board the ship your boat gets un-docked. Then when you roam the top of the ship you see no one and then you go down a floor to find bloody hallways n' whatnot.... I'm gonna just stop. RE: how do they do it? - eliasfrost - 02-07-2008 Inspired? Mostly game developers look at a lot of horror movies and play lots of horror games. And some get their own ideas. RE: how do they do it? - WindexGlow - 02-07-2008 They get most of their insiration from H.P.Lovecraft. If you've read his books, you'll realize there are many spoilers in penumbra, such as; Philip Howard HPL engine (H.P.Lovecraft) RE: how do they do it? - jo291 - 02-08-2008 renueax Wrote:How do the creators of these games know what scares people. Do they have some secret view into the world of fear?there actully cuthulu in disguise |