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Pistons and editing monsters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Pistons and editing monsters (/thread-15525.html) |
Pistons and editing monsters - Nuclearbones - 05-20-2012 Hello again, This time I come to you people for advice on elevators. For one thing, how do I get a piston running and how do I turn an object into an entity? That's all I need to know really. I got everything else covered (Thank you Rapture!). I would be grateful to know. Oh, and also I want to know how to edit the Servant Grunt so that rainbow trails come out of his hands and so that it plays different music. That would also be very helpful. Thank you all RE: Pistons and editing monsters - Theforgot3n1 - 05-21-2012 Lol about the grunt thing. I can't help you, but maybe you can ask [b]"nemesis567"[/b], the one running the challenge thread. Or anyone else probably capable of what you're requesting. Good luck! RE: Pistons and editing monsters - Obliviator27 - 05-22-2012 1) Turning an object into an entity? I assume you mean entity into an item. You need to have a .tga image for the inventory (not sure on size...small, though), as well as having to set the entity as an item in the model editor under User Defined Settings. 2) Editing the grunt is a matter of creating a particle system and attaching it to his hands, and the music can be changed in the User Defined Settings as well. Be sure to save it as something along the lines of servant_grunt_Whateveryouwanthere.ent so as not to replace your original grunt. RE: Pistons and editing monsters - Nuclearbones - 06-10-2012 (05-22-2012, 06:22 PM)Obliviator27 Wrote: 1) Turning an object into an entity? I assume you mean entity into an item. You need to have a .tga image for the inventory (not sure on size...small, though), as well as having to set the entity as an item in the model editor under User Defined Settings.Um yeah you'll need to elaborate on "attaching". I'm kinda "new" to all of this. RE: Pistons and editing monsters - SilentStriker - 06-10-2012 Open up the model editor, open the entity of your choice then experiment with the user defined variables in settings and experiment with all the stuff in the left menu ![]() |