Push up door smooth script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Push up door smooth script (/thread-15568.html) |
Push up door smooth script - stevenbocco - 05-22-2012 Do anyone know a script that makes a door get pushed open when the player collides with an area, if you do please post it down here and i would be pleased ! I know you guys know this so im already saying thank you :p RE: Push up door smooth script - FragdaddyXXL - 05-22-2012 Quote:void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);Pushes objects. Note that rather high values are needed when applying forces. asName - the object to push afX - direction along the X-axis afY - direction along the Y-axis afZ - direction along the Z-axis asCoordSystem - determines which coordinate system is used, usually “world” Try using an impulse to open the door. I've had problems in the past with this, and you're bound to run into them as well. You need to make it so that the door does not "snap" into the closed position with this: Quote:void SetSwingDoorDisableAutoClose(string& asName, bool abDisableAutoClose);Deactivates the “auto-close” when a door is nearly closed. And then set the door to be just a little open already. You do that in the editor. You click on the door, and set its open amount to 0.1. Now when the player enters an area, add a prop impulse to open the door. You'll have to do some trial and error to get just the right amount of impulse. RE: Push up door smooth script - stevenbocco - 05-22-2012 (05-22-2012, 09:48 PM)FragdaddyXXL Wrote:Quote:void AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);Pushes objects. Note that rather high values are needed when applying forces. RE: Push up door smooth script - stevenbocco - 05-23-2012 (05-22-2012, 09:48 PM)FragdaddyXXL Wrote:Quote:so i tryed but i got an error on line 123 RE: Push up door smooth script - FragdaddyXXL - 05-23-2012 (05-23-2012, 12:14 PM)stevenbocco Wrote:That means that it's expecting there to be a finishing parenthesis ) or it's missing a ,(05-22-2012, 09:48 PM)FragdaddyXXL Wrote:Quote:so i tryed but i got an error on line 123 Also, that -900f is going to send the door into the 4th dimension. Try something around -15f for starters. As for the error, try looking for a missing: " or ) or a comma. I can't see where the error is, and it leads me to believe a few things: You may have not hit "Save" in the text editor before starting up the level (happens to me all the time), or the exception is in another area close to line 123 or I'm blind xD. RE: Push up door smooth script - paththeir - 05-29-2012 This is because you're using integers, not floats. It will looks like: Code: void opening(string &in asParent, string &in asChild, int alState) RE: Push up door smooth script - Adrianis - 05-29-2012 (05-29-2012, 10:47 AM)paththeir Wrote: This is because you're using integers, not floats. It will looks like:Actually, you should find that the script engine deals with it in the same way if you have used -20, -20.0 or -20.0f. Unless there is a limitation I am not yet aware of, I have always taken the simplest option of not defining the .0 decimal even with a float, and have not used the 'f' afterwards either, haven't come across any problems as a result. If someone knows better I would love to be corrected on that, to save future problems If the wrong data type was being used the error message should be more like 'no matching signature to AddPropImpulse(string, float, float, int, string)' |