Script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script (/thread-15596.html) |
Script - LolMak - 05-24-2012 Hello guys, i need help with my inventory hps. I need combine item, two item, I wrote this script://///////////////////////////////// ////////////COMBINATIONS/////////// /////////////////////////////////// void Oleniym(string &in asItemA, string &in asItemB) { PlayGuiSound("15_make_hammer", 1.0f); GiveItem("Oleniym", "chemical", "Oleniym", "hollow_needle.tga", 1); } //////////////////////////// // Run at the start of the game. void OnGameStart() { /////COMBOS///// AddCombineCallback("Water_Acrid", ""chemical_container_1", "chemical_container_epoxy_1", "Water_Acrid", true); } But it does not work. Please tell me my mistake. RE: Script - wolfmaster1231 - 05-24-2012 instead of chemical use puzzle on GiveItem("Oleniym", "chemical", "Oleniym", "hollow_needle.tga", 1); RE: Script - LolMak - 05-24-2012 Thanks dude RE: Script - wolfmaster1231 - 05-24-2012 that thing is type specific and hey np RE: Script - Cranky Old Man - 05-24-2012 Edit: Never mind. |