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How do I round floats up? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do I round floats up? (/thread-15621.html) |
How do I round floats up? - Cranky Old Man - 05-25-2012 AngelScript seems to need a math addon to do ceil() and floor(), so all I can do is to bash the float into an int. More specifically, I find it impossible to have GetPlayerSanity() return values such as "90" or "50". Instead I get "89" and "49". Can I do anything about this (without simply adding 1 to the value)? RE: How do I round floats up? - Your Computer - 05-25-2012 The code given in this post do what you have done and expect to do, so there may not be any other (simple) way. RE: How do I round floats up? - Cranky Old Man - 05-25-2012 (05-25-2012, 06:29 PM)Your Computer Wrote: The code given in this post do what you have done and expect to do, so there may not be any other (simple) way.Thank you! ![]() However, Geany suggests roundf() (and round() and roundl() ), as these are valid C functions (as listed in the c99.tags file). If I were to make an angelscript.tags file instead, where would I find a good reference of all the valid tags? Edit: Nevermind. I think I found a list here: http://www.angelcode.com/angelscript/sdk/docs/manual/doc_reserved_keywords.html Edit 2: Actually, the c99.tags file only contains C functions, not keywords, so simply removing c99.tags from the folder, will get rid of that annoyance. RE: How do I round floats up? - Apjjm - 05-25-2012 For future reference, you can always do ceil(X)=floor(x)+1 [if x != floor(x)]. Where floor(x) is simply casting to an integer. RE: How do I round floats up? - Cranky Old Man - 05-25-2012 (05-25-2012, 07:29 PM)Apjjm Wrote: For future reference, you can always do ceil(X)=floor(x)+1 [if x != floor(x)]. Where floor(x) is simply casting to an integer.Yeah, that's what you wrote in the code that YourComputer linked to. ![]() |