AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK (/thread-15623.html) |
AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Wapez - 05-25-2012 Hey guys, my scriptarea called "spawn1" wont trigger anything. Please take a look. Thanks. The Callback in void OnStart() is: AddEntityCollideCallback("Player", "spawn1", "ActivateMonster3", true, 1); And my "ActivateMonster3" looks like this: void ActivateMonster3(string &in item) { SetEntityActive("servant_grunt_3", true); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_10", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_11", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_12", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_13", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_14", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_15", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_16", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_17", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_18", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_19", 0, "Idle"); PlaySoundAtEntity("", "amb_alert.snt", "spawn1", 0, false); //ADD RED LIGHT SetEntityActive("candlestick_floor_red_1", true); SetEntityActive("candlestick_floor_red_2", true); SetEntityActive("candlestick_floor_red_3", true); SetEntityActive("candlestick_floor_red_4", true); SetEntityActive("candlestick_floor_red_5", true); SetEntityActive("candlestick_floor_red_6", true); SetEntityActive("candlestick_floor_red_7", true); SetEntityActive("candlestick_floor_red_8", true); SetEntityActive("candlestick_floor_red_9", true); SetEntityActive("candlestick_floor_red_10", true); SetEntityActive("candlestick_floor_red_11", true); SetEntityActive("candlestick_floor_red_12", true); SetEntityActive("candlestick_floor_red_13", true); SetEntityActive("candlestick_floor_red_14", true); SetEntityActive("candlestick_floor_red_15", true); SetEntityActive("candlestick_floor_red_16", true); SetEntityActive("candlestick_floor_red_17", true); SetEntityActive("candlestick_floor_red_18", true); SetEntityActive("candlestick_floor_red_19", true); SetEntityActive("candlestick_floor_red_20", true); SetEntityActive("candlestick_floor_red_21", true); SetEntityActive("candlestick_floor_red_22", true); SetEntityActive("candlestick_floor_red_23", true); SetEntityActive("candlestick_floor_red_24", true); SetEntityActive("candlestick_floor_red_25", true); SetEntityActive("candlestick_floor_red_26", true); SetEntityActive("candlestick_floor_red_27", true); //DESTROY NORMAL LIGHT SetEntityActive("candlestick_floor_23", false); SetEntityActive("candlestick_floor_24", false); SetEntityActive("candlestick_floor_25", false); SetEntityActive("candlestick_floor_26", false); SetEntityActive("candlestick_floor_27", false); SetEntityActive("candlestick_floor_28", false); SetEntityActive("candlestick_floor_29", false); SetEntityActive("candlestick_floor_30", false); SetEntityActive("candlestick_floor_31", false); SetEntityActive("candlestick_floor_32", false); SetEntityActive("candlestick_floor_33", false); SetEntityActive("candlestick_floor_34", false); SetEntityActive("candlestick_floor_35", false); SetEntityActive("candlestick_floor_36", false); SetEntityActive("candlestick_floor_37", false); SetEntityActive("candlestick_floor_38", false); SetEntityActive("candlestick_floor_39", false); SetEntityActive("candlestick_floor_40", false); SetEntityActive("candlestick_floor_41", false); SetEntityActive("candlestick_floor_42", false); SetEntityActive("candlestick_floor_43", false); SetEntityActive("candlestick_floor_44", false); SetEntityActive("candlestick_floor_45", false); SetEntityActive("candlestick_floor_46", false); SetEntityActive("candlestick_floor_47", false); SetEntityActive("candlestick_floor_48", false); SetEntityActive("candlestick_floor_49", false); } RE: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Your Computer - 05-25-2012 Wrong callback syntax. RE: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Cranky Old Man - 05-25-2012 Should be this syntax instead: void ActivateMonster3(string &in asParent, string &in asChild, int alState) { ... ... } RE: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Putmalk - 05-25-2012 Clean up your code. This whole block of: Code: SetEntityActive("candlestick_floor_23", false); can be simplifed to two lines of code: Code: for(int i=23;i<=49;i++) Tada. RE: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Stepper321 - 05-25-2012 (05-25-2012, 06:41 PM)Putmalk Wrote: Clean up your code. This whole block of: Okay, so i started learning coding for Java and c++, but i still don't have any idea what for(int i=23;i<=49;i++) means and how it works. I need some full explanation of it . RE: AMNESIA CUSTOM STORY-SCRIPT AREA DOESN'T WORK - Your Computer - 05-25-2012 (05-25-2012, 08:25 PM)Stepper321 Wrote: Okay, so i started learning coding for Java and c++, but i still don't have any idea what http://www.frictionalgames.com/forum/thread-10798-post-112331.html#pid112331 |