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[SCRIPT] Anyone know their way around RotatePropToSpeed? - Printable Version

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+---- Thread: [SCRIPT] Anyone know their way around RotatePropToSpeed? (/thread-15644.html)



Anyone know their way around RotatePropToSpeed? - FragdaddyXXL - 05-26-2012

I'm trying different ways to get this function to do something. I'm currently trying to use it on a StaticObject (wall_corridor_1) with no success.

I'm using this call in my OnStart() function:
RotatePropToSpeed("wall_corridor_1", 100.0f, 100.0f, 30.0f, 30.0f, 30.0f, false, "");


RE: Anyone know their way around RotatePropToSpeed? - SilentStriker - 05-26-2012

Static_objects are unable to be moved at all. Only Entities can be moved with script/or by the player. Smile


RE: Anyone know their way around RotatePropToSpeed? - FragdaddyXXL - 05-26-2012

"Note: The entity you want to rotate MUST be a “StaticObject” entity!"
Taken from the Engine Scripts page.


RE: Anyone know their way around RotatePropToSpeed? - SilentStriker - 05-26-2012

Yes a static entity not a static_object Smile


RE: Anyone know their way around RotatePropToSpeed? - Adny - 05-26-2012

Static object entities are entities with the properties of static objects (complicated, I know). This means things in the entities tab that can't really be interacted with without the help of additional scripting. Gears/cogs are a superb example of this, they can't be interacted with, but can be scripted to rotate in place and are found in the entities tab. Hope that helped! Tongue


RE: Anyone know their way around RotatePropToSpeed? - FragdaddyXXL - 05-27-2012

I was so confused. But now I understand.

Is there any tell-tale way to tell if it can be affected by this function?


RE: Anyone know their way around RotatePropToSpeed? - Your Computer - 05-27-2012

Enabling static physics for an entity tends to allow the entity to rotate with that function.


RE: Anyone know their way around RotatePropToSpeed? - FragdaddyXXL - 05-27-2012

Aw! Awesome. Just tried that, and now it gives me more options to do stuffs!