Creating Horror Game [XNA] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Creating Horror Game [XNA] (/thread-15650.html) |
Creating Horror Game [XNA] - Deceptive - 05-27-2012 Well if anybody happens to know about XNA by all means go ahead and suggest more ideas. Right now I'm looking for answers to these questions: What kind of atmosphere do you want? What setting do you want it to take place in? Any ideas for creatures/mobs? Any ideas for puzzles? Would you like a custom story development tool kit? What are you looking for in a game like this? I've decided to use the QuickStart engine(using XNA) and along with a few of my other friends we'll probably start developing this within a few days. We know a sound-guy that has a decent recording "studio". If anyone would like to help development and knows how to code with C#, then go ahead and add me on MSN: themist1@live.com Again! We have not started developing, considering the engine is done for us we need more ideas on storyline and setting before we begin with anything. RE: Creating Horror Game [XNA] - Traggey - 05-27-2012 I've just got to say, creating a game without any kind of vision of what you want is probably a bad idea. It's times like that which creates games such as The Lost Souls, and we don't need any more of that. Good luck with this though. |