crash upon executing Justine and other problems - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: crash upon executing Justine and other problems (/thread-15680.html) |
crash upon executing Justine and other problems - bagobonez - 05-28-2012 When I click the Justine button game crashes. Here's the hpl log Version 1.20 - s3B1B86F5-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6800 Series Version: 4.2.11631 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load language file 'config/lang_ptest/english (2).lang' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt' A little bit of background. i bought the game through amazon, which as far as I know, did not have the Justine patch. So I downloaded the update to 1.2 patch and applied it, however it wants to create folders and .exe's when i already have them. I ended up choosing the "move and keep both files" option because I didn't want to delete anything I needed. Now when i click launcher.exe and choose Justine, it crashes. Also... when I try to play plain jane Amnesia it actually starts my first custom story map instead of the original Amnesia map. Please help. RE: crash upon executing Justine and other problems - plutomaniac - 05-28-2012 go to Documents\Amnesia folder as well as the Main subfolder and delete the .cfg files. RE: crash upon executing Justine and other problems - bagobonez - 05-30-2012 That worked initially. I then changed my settings again so I could work on my custom stories again and use debug mode, etc. When I tried Justine again, it crashed again. I deleted the .cfg files like before, only this time it didn't fix it. HPL log this time... Version 1.20 - s3B1B86F5-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6800 Series Version: 4.2.11631 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load language file 'config/lang_ptest/english (2).lang' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt' ERROR: Couldn't create font 'menu_gui_default.fnt' :/ RE: crash upon executing Justine and other problems - Cranky Old Man - 05-30-2012 I'm fairly certain that there's no file that should be called "config/lang_ptest/english (2).lang". When you chose to keep both of those files, the system renamed the newest of them from "english.lang" to "english (2).lang". Try renaming it back. I'm not sure that it will end your worries, but it's a start. RE: crash upon executing Justine and other problems - plutomaniac - 05-30-2012 Indeed, do what Cranky said... |