Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 640 x 480 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: Intel
 Renderer: Intel® HD Graphics
 Version: 2.1.0 - Build 8.15.10.2622
 Max texture image units: 16
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 1.20 - Intel Build 8.15.10.2622
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 0
 OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
 Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
 Available OpenAL devices:
 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
 1. Generic Software on FUNAI TV (Intel® Display Audio)
 Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
 Cache Loading: 1631 ms
 Entities: 492 ms
 Compilation: 2 ms
 Total: 2142 ms
 Meshes created: 26
 Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'DrRumstain' Path: 'C:\Users\Senta\Documents/Amnesia/Main/DrRumstain/'
-------- BEGIN LOAD FROM C:\Users\Senta\Documents/Amnesia/Main/DrRumstain/AutoSave_WineCellar_2012_5_28_19_48_41_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '05_wine_cellar.map' ---------
 Cache Loading: 2008 ms
 Entities: 1340 ms
 Compilation: 66 ms
 Total: 3873 ms
 Meshes created: 221
 Bodies created: 45
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- BEGIN SAVE TO: C:\Users\Senta\Documents/Amnesia/Main/DrRumstain/AutoSave_WineCellar_2012_5_28_22_15_42_0.sav ---------
WARNING: particle system 0 in torch_static01_4 does not exist anymore!
WARNING: particle system 0 in candlestick01_2 does not exist anymore!
WARNING: particle system 0 in candlestick01_3 does not exist anymore!
WARNING: particle system 0 in candlestick01_4 does not exist anymore!
WARNING: particle system 0 in torch_static01_7 does not exist anymore!
WARNING: particle system 0 in torch_static01_8 does not exist anymore!
WARNING: particle system 0 in torch_static01_9 does not exist anymore!
WARNING: particle system 0 in torch_static01_10 does not exist anymore!
WARNING: particle system 0 in torch_static01_11 does not exist anymore!
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_3 does not exist anymore!
WARNING: particle system 0 in candlestick02_3 does not exist anymore!
-------- END SAVE ---------
 -------- Loading map 'menu_bg.map' ---------
 Cache Loading: 1498 ms
 Entities: 425 ms
 Compilation: 3 ms
 Total: 1941 ms
 Meshes created: 26
 Bodies created: 5
 -------- Loading complete ---------
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Statistics
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 Medium framerate: 17.124566
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User Exit
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 Saving main config.
 Saving user config.
 Deleting game modules.
 'LuxInputHandler'
 'LuxHelpFuncs'
 'LuxSaveHandler'
 'LuxScriptHandler'
 'LuxProgressLogHandler'
 'LuxMapHandler'
 'LuxMapHelper'
 'LuxPlayer'
 'LuxInsanityHandler'
 'LuxDebugHandler'
 'LuxEffectRenderer'
 'LuxMusicHandler'
 'LuxMusicHandler'
 'LuxEffectHandler'
 'LuxCompletionCountHandler'
 'LuxGlobalDataHandler'
 'LuxHintHandler'
 'LuxPostEffectHandler'
 'LuxPreMenu'
 'LuxDebugHandler'
 'LuxInventory'
 'LuxJournal'
 'LuxCredits'
 'LuxLoadScreenHandler'
 Deleting config files.
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Exiting Gui Module
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 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
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Exiting Physics Module
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Exiting System Module
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 Deleting game setup provided by user
- Deleting lowlevel stuff.
 Physics
 Sound
 Input
 Resources
 System
 Graphics
 Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
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| No memory leaks detected. Memory left: 0
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