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some scripting help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: some scripting help (/thread-15693.html) |
some scripting help - Battlefield3142 - 05-29-2012 So what I'm trying to achieve is: when player picks up a key a fake monster appears and poofs away (hallucination) (and player falls to ground as if the sanity has reached 0 if possible) What would I need to use to make that happen. RE: some scripting help - Obliviator27 - 05-29-2012 (05-29-2012, 02:38 AM)Battlefield3142 Wrote: So what I'm trying to achieve is:SetEntityPlayerInteractCallback SetEntityActive GiveSanityDamage. RE: some scripting help - Putmalk - 05-29-2012 Haven't seen this before. RE: some scripting help - Battlefield3142 - 05-29-2012 thanks for the help, and yeah, ik its been done before, its really, really stupid, i agree. RE: some scripting help - Datguy5 - 05-29-2012 (05-29-2012, 04:11 AM)Battlefield3142 Wrote: thanks for the help, and yeah, ik its been done before, its really, really stupid, i agree.Why do you do it then?lol RE: some scripting help - Adrianis - 05-29-2012 (05-29-2012, 05:43 AM)Datguy5 Wrote:Gotta crawl before you can walk, right?(05-29-2012, 04:11 AM)Battlefield3142 Wrote: thanks for the help, and yeah, ik its been done before, its really, really stupid, i agree.Why do you do it then?lol ![]() EDIT: Actually, nah, that aint right haha |