Penumbra: Black Plague crashes when loading a certain area. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Penumbra: Black Plague crashes when loading a certain area. (/thread-15726.html) Pages:
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Penumbra: Black Plague crashes when loading a certain area. - TheWolvesofShadows - 05-30-2012 It is about an hour or less into the game, Every time this event happens where this voice says "Life...Philip...Here" I get transported to the alternate reality. When it is loading the screen just goes black. And I get this error and within the crash information it says EXCEPTION_ACCESS_VIOLATION. What I should do. I get this Is this a problem with the settings.cfg? I'm pretty sure my video and sound cards are up to date. Also, I should note that I am doing a let's play for this game and had a recording software running called PlayClaw. Is this part of the problem? Please help! RE: Penumbra: Black Plague crashes when loading a certain area. - plutomaniac - 05-30-2012 In order to help we need the file HPL.log from the Penumbra folder at Documents and detailed system specs, especially when it comes to the graphics card. RE: Penumbra: Black Plague crashes when loading a certain area. - TheWolvesofShadows - 05-30-2012 (05-30-2012, 09:49 PM)plutomaniac Wrote: In order to help we need the file HPL.log from the Penumbra folder at Documents and detailed system specs, especially when it comes to the graphics card.This is what graphics card I have: AMD M880G with ATI Mobility Radeon HD 4250 Here it is the hpl.log: Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! Success! All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level05_sewers.dae' took: 541 ms ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' Loading collada for 'maps/level12_mental_realm.dae' took: 1311 ms ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps' ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' ERROR: Couldn't load material 'boat_net.mat' ERROR: Couldn't create material 'boat_net.tga' for object 'noshadow_nocollide_net1' ERROR: Couldn't create SoundEntity 'weapon_flesh_hit.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit' ERROR: Couldn't create SoundEntity 'weapon_flesh_hit_poke.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit_poke' ERROR: Couldn't load material 'boat_net.mat' ERROR: Couldn't create material 'boat_net.tga' for object 'noshadow_nocollide_net' WARNING: No shapes for sub mesh 'propellerShape' with group: '' ERROR: Couldn't find game element for entity 'propellerlarge01' ERROR: Couldn't load material 'boat_dufflebag.mat' ERROR: Couldn't create material 'boat_dufflebag.jpg' for object 'dufflebagShape' ERROR: Materials for sub entity dufflebagShape are NULL! RE: Penumbra: Black Plague crashes when loading a certain area. - plutomaniac - 05-30-2012 operating system? RE: Penumbra: Black Plague crashes when loading a certain area. - TheWolvesofShadows - 05-31-2012 Windows 7 (05-30-2012, 10:59 PM)plutomaniac Wrote: operating system? RE: Penumbra: Black Plague crashes when loading a certain area. - plutomaniac - 05-31-2012 32-bit (x86) or 64-bit (x64)? RE: Penumbra: Black Plague crashes when loading a certain area. - TheWolvesofShadows - 05-31-2012 (05-31-2012, 06:47 AM)plutomaniac Wrote: 32-bit (x86) or 64-bit (x64)?64-bit The laptop model is an hp pavilion g6 RE: Penumbra: Black Plague crashes when loading a certain area. - plutomaniac - 05-31-2012 http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx RE: Penumbra: Black Plague crashes when loading a certain area. - TheWolvesofShadows - 05-31-2012 (05-31-2012, 12:03 PM)plutomaniac Wrote: http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspxHow do I use this? Do I have to buy a new graphics card? Will this program fix the problem? Please explain more. RE: Penumbra: Black Plague crashes when loading a certain area. - plutomaniac - 05-31-2012 Download it and run it. It should tell you whether you need to update your graphics card drivers. So I suggest updating your drivers. |