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FATAL ERROR ;___; - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: FATAL ERROR ;___; (/thread-15755.html) |
FATAL ERROR ;___; - tatthi - 06-01-2012 This is embarrassing but I'm getting a fatal error when launching my map and I don't know what's wrong. I've looked through my script (and the forums) a million times but can't find any solutions. It worked fine but then I added something that gave me an error so I deleted it and now my map won't load at all. Code: FATAL ERROR: Could not load script file 'custom_stories/tatthi/maps/terrorica.hps'! main (36, 1) : ERR : Expected ';' My script: void OnStart() { AddUseItemCallback("", "basement_key_1", "lockeddoor_1", "KeyOnDoor", true); SetEntityCallbackFunc("basement_key_1", "OnPickup"); AddEntityCollideCallback("Player", "ScriptArea_1", "scare_2", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "FlyingBody", true, 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("lockeddoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "lockeddoor_1", 0, false); RemoveItem("basement_key_1"); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("corpse_1", true); AddTimer("Scare", 0.25f, "Scare1"); PlaySoundAtEntity("", "21_screams.snt", "corpse_1", 0, false); PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false); } void Scare1(string &in asTimer) { GiveSanityDamage(10, true); } void scare_2(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("lockeddoor_1", true, true); PlaySoundAtEntity("", "21_bang_door", "lockeddoor_1", 0, false); AddTimer("timer2", 0.25f, "Scare2"); SetEntityActive("hanging_prisoner_1", true); PlaySound } void Scare2(string &in asTimer) { GiveSanityDamage(5, true); PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false); } void FlyingBody(string &in asParent, string &in asChild, int alState) { SetEntityActive("corpse_male_1", true); PlaySoundAtEntity("", "21_screams.snt", "corpse_male_1", 0, false); AddPropForce("corpse_male_1", 5000, 0, 0, ""); AddTimer("timer3", 0.25f, "scare3"); } void scare3(string &in asTimer) { PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false); GiveSanityDamage(10, true); } RE: FATAL ERROR ;___; - Datguy5 - 06-01-2012 (06-01-2012, 12:33 PM)tatthi Wrote: void scare_2(string &in asParent, string &in asChild, int alState)What is that playsound? RE: FATAL ERROR ;___; - tatthi - 06-01-2012 (06-01-2012, 12:58 PM)Datguy5 Wrote:(06-01-2012, 12:33 PM)tatthi Wrote: void scare_2(string &in asParent, string &in asChild, int alState)What is that playsound? I feel so stupid right now.. thanks for your trouble RE: FATAL ERROR ;___; - Datguy5 - 06-01-2012 (06-01-2012, 01:06 PM)tatthi Wrote:Np dude(06-01-2012, 12:58 PM)Datguy5 Wrote:(06-01-2012, 12:33 PM)tatthi Wrote: void scare_2(string &in asParent, string &in asChild, int alState)What is that playsound? ![]() |