How to disable sanity effect when looking at a monster? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to disable sanity effect when looking at a monster? (/thread-15799.html) |
How to disable sanity effect when looking at a monster? - GetHimNotMe - 06-03-2012 Hey. I'm trying to disable the sanity effect that occurs when you look at an enemy. I've tried SetSanityDrainDisabled but the sanity effect still appears on screen. Is there another way to do this? I've heard of using the model editor but I still haven't figured it out. Thanks in advance! RE: How to disable sanity effect when looking at a monster? - SilentStriker - 06-03-2012 I don't know if it's coded in the base codes so either it can't be changed or look around in the model editor. Open the grunt in the model editor and go to settings::User Defined Variables RE: How to disable sanity effect when looking at a monster? - GetHimNotMe - 06-03-2012 OK got it thanks! RE: How to disable sanity effect when looking at a monster? - FragdaddyXXL - 06-03-2012 I've seen a CS that had an idle Grunt you can purchase items from. Someone my know better than I, but it seems that they just took the model and removed its "enemy-ness" or enemy status, as it only had to sit there. Would it be possible to make the model of a grunt behave like a waterlurker, as waterlurkers do not cause screen effects when looked at (if you call it being looked at )? |