Need help with a script. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help with a script. (/thread-15810.html) |
Need help with a script. - Cole Woods - 06-03-2012 For some reason my script just doesn't want to work. I'm not an experienced scripter so I don't know how to fix it. The point of the script is that a brute is activated and patrols the PosNode path and then keeps patroling that area. Here's the script: void OnStart() { SetEntityPlayerInteractCallback("FirstNote", "BruteAttack", false); } void BruteAttack(string& asEntity) { SetMessage("Message", "Brute", 3); SetEntityActive("Brute1", true); AddEnemyPatrolNode("Brute1", "PosNodeArea1", 0, ""); <---- This part doesn't want to work AddEnemyPatrolNode("Brute1", "PosNodeArea2", 3, ""); <---- This part doesn't want to work AddEnemyPatrolNode("Brute1", "PosNodeArea1", 0, ""); <---- This part doesn't want to work AddTimer("", 5, "BrutePatrol1"); <---- This part doesn't want to work } void BrutePatrol1(string &in asTimer) { AddEnemyPatrolNode("Brute1", "PosNodeArea3", 2, ""); AddTimer("", 5, "BrutePatrol2"); } void BrutePatrol2(string &in asTimer) { AddEnemyPatrolNode("Brute1", "PosNodeArea4", 2, ""); AddTimer("", 5, "BrutePatrol1"); } When the player interacts with the note the message is activated together with the Brute. But he won't patrol the PosNode path... I don't know if the timer won't activate or he won't follow the PosNode in the other function. Please help I would really appreciate! //Thanks alot Cole Woods RE: Need help with a script. - Statyk - 06-03-2012 I can't really see anything wrong with it... Are the patrol nodes "PATH nodes"? Or are they "Pos Nodes"? They have to be Path Nodes. RE: Need help with a script. - Cole Woods - 06-03-2012 (06-03-2012, 02:15 PM)Statyk Wrote: I can't really see anything wrong with it... Are the patrol nodes "PATH nodes"? Or are they "Pos Nodes"?... I did not know that... Yes they are Pos Nodes. As I said I'm not experienced with scripting. Thanks alot! |