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Lack of Organization... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Lack of Organization... (/thread-15846.html) |
Lack of Organization... - Hardarm - 06-04-2012 Guys as you can see I have started some Custom Stories but never finished them, mostly because of stupid Story Writing. I expect myself to make anything but I end up abandoning it. I'd really need a team or a person but I end up breaking up with it most of the times. I KNOW how to map and do other stuff. Just I cannot handle the materials correctly and couldn't balance Storywriting and Mapping; When I have to do something difficult my motivation decreases too and I focus about something I like that is just mapping. Adding scenery. And I voyage a lot of times with my head thinking up I could do anything but instead it takes me a lot of time. Could you guys give me some suggestions? Or else if you want to be in a team with me i'd be really happy. ![]() Too bad this month I have my exams and it'll be difficult. RE: Lack of Organization... - Datguy5 - 06-04-2012 Heyy you can join my small team ![]() RE: Lack of Organization... - Kreekakon - 06-04-2012 The most important thing when making a game is to be SURE 100% what you want from the game. It's easier with shorter stories where you can just memorize everything in your head, but with longer, and more complicated ones, you have to have a clear game plan (Pun intended) Well I'm taking a course right now called "Video Game Planning", and while I won't go into extreme detail (That would be hella long), and these are the basics of a video game plan: 1. Game Title 2. Game theme 3. Game's background/backstory 4. Sources of Inspiration (Movies, other games, novels etc) 5. Game Synopsis 6. Game's Purpose 7. Game's Setting 8. Gameplay direction 9. Characters 10. Primary Gameplay Missions 11. What makes the game special 12. Who will play? 13. Where does the game's entertainment come from? 14. Game's World Setting and Lore 15. System Requirements (Not needed for Amnesia Mods though) 16. Flow/Steps of the Game 17. Entire Story from start to end. 18. Character Relationships, personality attributes, and motivations The above is just an example at best for you to look at, but if you can make SURE what you want the game to be like, then you'll discover you'll have a lot more motivation, because you won't be wandering anymore, you'll be sure of what you want to do. |