Unexpected end of file + another error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unexpected end of file + another error (/thread-15934.html) |
Unexpected end of file + another error - erikhoj - 06-07-2012 Hello forum. I really need help with an issue, it's about my custom story script. Whenever i load up the custom story i get an unexpected end of file error at 52:3. I have tried rewriting the script, looking for errors, but alas, i never found one. So i hope that some of you guys could help me out. Here's the script: /////////////////// // Run first time starting map void OnStart() { SetEntityPlayerInteractCallback("Potion_Oil_Scare1", "Monster_Grunt_Spawn", true); AddEntityCollideCallback("Player", "CabinetJumpScare", "CabinetJumpScare_Func", true, 1); } /////////////////// // Place all your functions in here! void CabinetJumpScare_Func(string &in asParent, string &in asChild, int alState) { AddTimer("T1", 11, "CabinetDoorsOpen2"); } void CabinetDoorsOpen(string &in asTimer) { string x = asTimer; if (x == "T1") { SetSwingDoorClosed("Cabinet_Simple_1", false, false); SetMoveObjectState("Cabinet_Simple_1", 1); PlaySoundAtEntity("", "21_scream10.ogg", "Player", 0, false); } void Monster_Grunt_Spawn(string &inItem) { SetEntityActive("Monster_Grunt1", true); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_6", 2, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_4", 5, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_8", 0, ""); } /////////////////// // Run when entering map void OnEnter() { } // Run when leaving map void OnLeave() { } -- This is where it says the error is! Also, i have another error. This script, and the map the script is attached to, is supposed to be a second map. So that the player would enter a level door, and progress to this map. But whenever i enter the door, my game crashes. I don't even get a script error, is this caused by the error in the script? Or is it something else, i remember reading something about map caches. Thanks! RE: Unexpected end of file + another error - Traggey - 06-07-2012 Posted in the wrong section, moving this. RE: Unexpected end of file + another error - Putmalk - 06-07-2012 Read my comments. Code: ////////////////// RE: Unexpected end of file + another error - Your Computer - 06-07-2012 You forgot to close the CabinetDoorsOpen function body. Edit: the user created two of the same topics. Merging. |