If get swing door opened? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: If get swing door opened? (/thread-15998.html) |
If get swing door opened? - Shives - 06-09-2012 Hi I created a creepy room with a door. If you open the door and look into that room Something should happen. But I need an "If" which goes If the door is opened but I just can find an "If" function which goes if the door is closed. So I wanted to ask, does an "If Swing Door opened" exist? RE: If get swing door opened? - Ermu - 06-09-2012 void checkdooropened(string &in asParent, string &in asChild, int alState) { if(GetSwingDoorClosed("yourdoorname") == false) { insert your script here } } Try this type of a thing E: I believe it's this way (GetSwingDoorClosed("door1")== false) checks if the door is open, if it's closed, it will do nothing Remember to change the "string" to fitting your way of triggering it. |