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about scripting - mccrazy5 - 06-09-2012 Hello guys , i am trying to script a key to open a door. I have looked for some tutorials and i found some. But when i tried them, It didnt work for me. This is what i did: I have made a small room with a door and a key . I have locked the door and named it "mansion_1". I made a key and on name i called it "key_1" and in the entity i have called it "key1" After that i have created this script. And when i run this on game, the game crash. //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "key1", "mansion_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", mansion_1, 0, false); RemoveItem(asItem); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } Any idea why its not working ? RE: about scripting - Putmalk - 06-09-2012 PlaySoundAtEntity("", "unlock_door", mansion_1, 0, false); Should be quotations around mansion_1 RE: about scripting - mccrazy5 - 06-09-2012 Alright, i added quotations to mansion1 . now the game dont crash but the key doesnt open the door. hmm ? RE: about scripting - Science - 06-09-2012 SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); Declare these first. RE: about scripting - Putmalk - 06-09-2012 (06-09-2012, 06:44 PM)Science Wrote: SetSwingDoorLocked(asEntity, false, true);They're already declared. Double check your naming and removing all cache files for your map. Other than that, I'll inspect closely later. Quote:Alright, i added quotations to mansion1 . now the game dont crash but the key doesnt open the door. Be more specific. Is it saying "Cannot use item in this way!" or just fails to open it? RE: about scripting - mccrazy5 - 06-09-2012 (06-09-2012, 06:54 PM)Putmalk Wrote:Alright i removed the cache file from my map, and ii tried again.(06-09-2012, 06:44 PM)Science Wrote: SetSwingDoorLocked(asEntity, false, true);They're already declared. it says "Cannot use item in this way!" and i checked the names everything is match. Edit: alright i found the problem ... in the script i used the name that i typed the key on the entity.. but i had to type in the script the name i just called it on general.. thanks guys for your help i fixed it |