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Cutscenes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Cutscenes (/thread-16030.html) |
Cutscenes - TheIcyPickle - 06-10-2012 Hello Frictional! Just wondering what would be needed to create cutscenes, if any of you have seen the intro to "Poisonous" you know what I'm talking about. ![]() How would a thing where you show your logo (or just your name), then "Presents", then the name of the CS, and in my case the player would wake up from his sleep on his bed, because he hears screaming. I can see this being a total pain in the ass. lol. It's just hard to wrap my head around the tutorial Frictional themselves made. RE: Cutscenes - SilentStriker - 06-10-2012 If you mean when they fly over the buildings, it's a mix of MovePlayerHeadPos, StartPlayerLookAt (I think), MovePlayerForward and some other minor scripts ![]() To show logo you need either a gobo for a spotlight or a billboard that is connected to a light ![]() RE: Cutscenes - TheIcyPickle - 06-10-2012 Ok, yeah thanks. I just needed an idea where to start XD and is it possible to get the player to move out of bed? Like lets say he sleeps on his side, then rolls up, and walks off. (similar to when you lose your sanity) RE: Cutscenes - SilentStriker - 06-10-2012 Yes, it's a mix of scripts and timers, for example FadePlayerRollTo, SetPlayerCrouching, MovePlayerHeadPos, StartPlayerLookAt, FadeIn, FadeOut and SetPlayerActive (and maybe some more) RE: Cutscenes - TheIcyPickle - 06-10-2012 cool.cool, would this also restrict player movement? So that the player witnesses the events as a 'camera' ish. You probably know what I'm talking about lol. RE: Cutscenes - Ermu - 06-11-2012 (06-10-2012, 11:18 PM)TheIcyPickle Wrote: would this also restrict player movement?SetPlayerActive(false); = Player cannot control in anyways. All movement has to be done by script. RE: Cutscenes - TheIcyPickle - 06-11-2012 yes thank you ![]() its nice to have people to help ![]() If I have more problems Ill keep you updated. RE: Cutscenes - flamez3 - 06-11-2012 If you need a guide, you can look at my Mystery Chapter 1-3. They all feature cutscenes. |