[LVL ED] Static Object Active/Unactive - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Static Object Active/Unactive (/thread-16034.html) |
Static Object Active/Unactive - Zhes - 06-10-2012 I just have a quick question. Is there a way to make a static object (from the Static Objects tab ofcourse) active / unactive, or do you have to somehow make it an entity? RE: Static Object Active/Unactive - MaZiCUT - 06-10-2012 I'm guessing you can't do that with static objects, because they are static objects. You should choose an entity instead. Or you could try and convert a static object into an entity in the model editor.. if possible. RE: Static Object Active/Unactive - Zhes - 06-10-2012 (06-10-2012, 08:03 PM)CrazyArts Wrote: I'm guessing you can't do that with static objects, because they are static objects.I haven't found a way at this point, wich is sad. It would really make my map better. I can't use entities for it. :L RE: Static Object Active/Unactive - Obliviator27 - 06-10-2012 You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent. RE: Static Object Active/Unactive - SilentStriker - 06-10-2012 (06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.Also make it a Object::Static Since I think that it's still a Static Object if you don't change the User defined variables RE: Static Object Active/Unactive - Zhes - 06-10-2012 (06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.And how exactly do you do that? x3 RE: Static Object Active/Unactive - wolfmaster1231 - 06-11-2012 (06-10-2012, 09:15 PM)Zhes Wrote:heres a tutorial of it http://wiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_1(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.And how exactly do you do that? x3 RE: Static Object Active/Unactive - wolfmaster1231 - 06-11-2012 The tutorial is good so you know how to use it when you need to give it a body there are other tips and tricks to |