CUSTOM MATERIALS - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: CUSTOM MATERIALS (/thread-16064.html) |
CUSTOM MATERIALS - asghdrew - 06-11-2012 These are materials (textures for planes) for my custom story S.C.A.R.E and my other project D.E.A.T.H Points ° They are from 768x768 to 1280x1280 ° They have specular , bump and normal maps ° They are compatable with the planes ° They are used from DOOM 3 Wulfen's texture pack ° All credits go to Wulfen ° They have Parallax Mapping I just gave them a stronger bump map and normal map , lightened them up for the dark rooms of Amnesia and gave a bit different color for some of them . --------------------------------------------------------------------------------------------------------------------------------------------------- PIC (In EDITOR) FROM LEFT TOP TO RIGHT TOP (and then goes from next line left to right again) Black Rock ................. Brown Rock................... Metal Plating 4x4...............Classic Doom 1 Wall Plate (X-Wall) 2x8 line Rusty plates .... Rock with skeleton fossil.. Hell Rock.........................The Grudge Wallpaper Normal metal grip plate . Shiny Wet Wood............ Metal Hexagon Plate.......... Normal Cobblestone Sand with pebbles ....... Wet beach sand............. Dark Metal Hexagon Plate... Wet Dark Brown Rock There is MORE of course . PIC (In GAME) PARALLEX MAPPING IN BETA ! (It doesn't work as good as in Doom 3 , BUT im trying to do everything I can to make it work , I may be making the Bump maps a LOT stronger on some textures , such as the orange X-Walls on the left) ------------------------------------------------------------------------------------------------------------------------------------------------ LINK (Its 138 mb) Just paste the S.C.A.R.E Materials folder in your game folder , redist , static_objects folder . DONE Please give me a REP+1 if you like them (So I would know ) RE: CUSTOM MATERIALS - Datguy5 - 06-12-2012 Ohhh thats impressing.Will definetly download! RE: CUSTOM MATERIALS - asghdrew - 06-12-2012 (06-12-2012, 12:04 AM)Datguy5 Wrote: Ohhh thats impressing.Will definetly download!Yup Wulfen baked them with Photoshop CS and Zbrush for parralex mapping . Here is pics of it on DOOM 3 http://www.doom3world.org/phpbb2/viewtopic.php?t=24708 If you turn on in Amnesia files somewhere parralex mapping ON then it will have same results except a lot of lag even thought i have good pc :/ RE: CUSTOM MATERIALS - Traggey - 06-12-2012 Do you have permission from Wulfen to redistribute his textures? RE: CUSTOM MATERIALS - Adny - 06-12-2012 Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures? RE: CUSTOM MATERIALS - Traggey - 06-12-2012 (06-12-2012, 08:52 AM)andyrockin123 Wrote: Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?Yes, they must be a power of two to even be exported in a dds format. RE: CUSTOM MATERIALS - asghdrew - 06-12-2012 (06-12-2012, 08:56 AM)Traggey Wrote:I do have permission....(06-12-2012, 08:52 AM)andyrockin123 Wrote: Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?Yes, they must be a power of two to even be exported in a dds format. What are you talking about now ? They work brilliant on the planes ! No problems at all . RE: CUSTOM MATERIALS - Adny - 06-12-2012 (06-12-2012, 04:39 PM)BlingBoyOto Wrote:To my limited knowledge of modeling/hpl2, I have come to understand that such textures need a resolution that is to the power of 2; such as 2^2 (squared), 2^3 (cubed), 2^4, etc. The most common power of 2 I see for textures is 2^10, which is a resolution of 1024x1024. This is why I was confused when I saw those obscure numbers for the resolutions of the (beautiful) textures you had provided.(06-12-2012, 08:56 AM)Traggey Wrote:I do have permission....(06-12-2012, 08:52 AM)andyrockin123 Wrote: Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?Yes, they must be a power of two to even be exported in a dds format. RE: CUSTOM MATERIALS - asghdrew - 06-12-2012 (06-12-2012, 04:42 PM)andyrockin123 Wrote:I know there are some metal grated textures of 256x1024 and they work fantastic if you make the plane a 1x4 not 4x4(06-12-2012, 04:39 PM)BlingBoyOto Wrote:To my limited knowledge of modeling/hpl2, I have come to understand that such textures need a resolution that is to the power of 2; such as 2^2 (squared), 2^3 (cubed), 2^4, etc. The most common power of 2 I see for textures is 2^10, which is a resolution of 1024x1024. This is why I was confused when I saw those obscure numbers for the resolutions of the (beautiful) textures you had provided.(06-12-2012, 08:56 AM)Traggey Wrote:I do have permission....(06-12-2012, 08:52 AM)andyrockin123 Wrote: Don't textures/plains have to be to a power of 2 in order to work for the Amnesia Engine? Or is that just for modeling textures?Yes, they must be a power of two to even be exported in a dds format. So it all works fine . RE: CUSTOM MATERIALS - Traggey - 06-12-2012 256 and 1024 are 2 X squared though, 1280 and 768 are not squared. |