Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) (/thread-1611.html) Pages:
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RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - NeroAngelos - 02-13-2008 first one works fine for me RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Ploddish - 02-14-2008 Works fine for me - 2 nVidia Geforce 7300 GT (Not sure what drivers are on here since messing it up earlier in the year) Not that I've been having fun with it or anything... Changed it to: void main( float4 pos : POSITION, float4 color : COLOR0, float2 uv : TEXCOORD0, out float4 oColor0 : COLOR, //out float4 oColor1 : COLOR1, uniform float time ) { float phase = 10; float amp = 10; float freq = 1000; float2 dir = normalize(uv - float2(0.5,0.5)) ; float funcT = dot(uv, dir) * freq + time * phase; float R = sin(funcT)*0.25 + 0.75; float G = cos(funcT)*180 + 90; float B = sin(funcT) * cos(funcT)*5 +12; oColor0.xyz = float3(R,G,B); oColor0.w =1; } RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - MisterJim - 02-14-2008 The first one works fine for me. I have a Geforce 6600 256MB with old 84.43 drivers Medium framerate: 327.941380 These work log posts are pretty interesting (I do game programming in my spare time) keep posting them! RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Bou_Frost - 03-06-2008 Only the one without MipMaps works properly for me ... yes ^^ it is a HD2900XT ... |